Bloom is a shader technique that selectively blurs the bright portions of an image. The effect emulates imperfect focus on bright lights.

learn more… | top users | synonyms

14
votes
1answer
2k views

Does multiple downsampling have a benefit?

So i came across this site and you can see these lines on the first and second paragraph: For a crude but easy effect, draw the bright portions of the scene (eg, light sources) into an FBO, then ...
0
votes
0answers
53 views

Unity bloom effect doesn't work on some mobile devices

I tried to implement bloom effect (standart Unity asset) to my game but after make android build bloom stops work on some devices e.g on Samsung galaxy s3 it's fine but on Samsung galaxy s5 it's not. ...
0
votes
2answers
67 views

How to make a GameObject ignore a camera effect?

I have a 2D game and I wanted to apply bloom to the main GameObjects so I attached the effect onto the main camera, however the background also gets affected by the bloom and it gets all shiny. How ...
1
vote
1answer
126 views

Monogame - stopping a custom shader (drawable game component) when inside another drawable game component [closed]

I have run into a bit of trouble when using a custom shader (gaussian effect) within another drawable game component, as I cant figure out how to break out of the draw method, so the effect is applied ...
1
vote
1answer
81 views

Bloom control - enlarging glare area

I am trying to improve my bloom system. So far I have bloom that looks like this: What I need is to enlarge the low-bloom areas to make it look like this: Simply increasing the bloom multiplier ...
3
votes
3answers
475 views

How can I create straight, glowing lines?

What techniques are used in this style? What steps would be required to recreate it? (Screenshot of this app: https://play.google.com/store/apps/details?id=com.dkeesto.holographlw)
4
votes
1answer
3k views

How to set up bloom in Unity

Last time I used image effects in Unity it was back when 3.0 was released and for bloom you used the object's alpha to indicate whether it should glow or not. Now in 4.2 I couldn't grasp how to apply ...
2
votes
2answers
1k views

Bloom only on line renderer

How do I apply the Bloom Effect Line Renderer's only? I'm using the bloom effect from the Unity Pro image effects script but it's affecting the way light is rendered to the scene.
2
votes
1answer
6k views

How to create HDR and bloom in Unity3D?

Unity3D's reference describes the HDR Bloom as: Using HDR allows for much more control in post processing. LDR bloom has an unfortunate side effect of blurring many areas of a scene even if ...
1
vote
2answers
1k views

How can I create a fast, real-time, fixed length glowing ray?

Similar to the disintegrate skill in Diablo 3. It should not light other objects in scene. Just glowing and animated. Like in this video http://www.youtube.com/watch?v=D_c4x6aQAG8. Should I use ...
0
votes
1answer
2k views

XNA - Error while rendering a texture to a 2D render target via SpriteBatch

I've got this simple code that uses SpriteBatch to draw a texture onto a RenderTarget2D: private void drawScene(GameTime g) { GraphicsDevice.Clear(skyColor); ...
0
votes
0answers
1k views

rendering bloom effect [duplicate]

I am making a game which has a playing arena which renders a lot of grid of lines. The lines are colored. Now to have a good effect I thought of giving it the tron like effect of glowing lines. Now ...
11
votes
2answers
11k views

How can I create an efficient bloom shader with GLSL?

I have searched the net for resources related to rendering a bloom effect using GLSL, but haven't found anything. Although the tutorial at Philip Rideout's website is a good one, it performs very ...
2
votes
1answer
478 views

Bloom shader makes it impossible to render black?

I am playing around with the bloom shader from the XNA sample page, to do some glow shading. I am rendering primitive vector-ish squares of linelists/linestrips, on a background. However, I am facing ...
22
votes
3answers
10k views

How to achieve a Neon-Light effect?

I'm wondering how to achieve a neon-light type effect. For example, in Pac-Man Chamipnship Edition: Or in Geometry Wars: Is that a Bloom Effect? Or what techniques would I have to look for?