I am making a game in Blitz3d and I made simple gravity, however once the object falls on the ground, it goes through it very slowly. The ground is a plane and I have collision on it. This is a ...
There are several applications like Blitz3D or other kinds of game construction tools that compile scripts or other game data to a single executable file. How do they do that?
How does Blitz3D work? I mean internally, does it use OpenGL with basic wrappers or it using some open source 3D engine that itself wraps OpenGL?
Originally asked on StackOverflow, but it became tumbleweed. I'm looking to create a glowing line effect in BlitzMax, something like a Star Wars lightsaber or laserbeam. Doesn't have to be realtime, ...