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3
votes
0answers
563 views

AlphaToCoverage + Alpha Blending = Artifacts

I'm experiencing a strange problem using OpenGL SampleAlphaToCoverage mode. There are rendering artifacts when using alpha-blending on pixels that have been rendered using alpha-to-coverage - and I ...
1
vote
0answers
113 views

How to put OpenGL in a state for drawing blended, colored, nontextured polys?

Using OpenGL1.1 (sadly) I'm trying to draw a cube, which is colored and alpha blended. It is instead showing up as opaque black. Even without including alpha in the color it still shows up as opaque ...
0
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0answers
33 views

Blending two images with Directx 11

I want to blend two images. I have a brick wall and I want to subtract a grey scale. I do not want to do this in the pixel shader. This is what I want in the picture. My blend code is: ...
0
votes
0answers
39 views

Unity: Combine two UVs by alpha

I'm currently creating a voxel game like Minecraft. To display the damage of blocks, I want to combine the alpha channel of one part of my texture map with the actual texture (like Minecraft does), ...