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1answer
81 views

How to create a material that blends textures in Blender to Unity workflow

I'm new to Blender and Unity and trying to figure out the best way to create a material that will use either vertex colors or a texture map to interpolate between other textures on a single mesh. ...
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622 views

AlphaToCoverage + Alpha Blending = Artifacts

I'm experiencing a strange problem using OpenGL SampleAlphaToCoverage mode. There are rendering artifacts when using alpha-blending on pixels that have been rendered using alpha-to-coverage - and I ...
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0answers
115 views

How to put OpenGL in a state for drawing blended, colored, nontextured polys?

Using OpenGL1.1 (sadly) I'm trying to draw a cube, which is colored and alpha blended. It is instead showing up as opaque black. Even without including alpha in the color it still shows up as opaque ...
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33 views

ETC1 texture opacity

I'm using the cocos2d-x engine and want to support etc1 on android devices for my game. For ETC1 i'm using the mali compression tool, and GLSL. Everything is working, but I can't change the opacity ...
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90 views

OpenGL - Make two images blend together

I have 2 images that are .png and they mix together, The problem is that one overwrite the other. I know that the draw order matters, but In that case I should redraw the icons 2 times ( there is a ...
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55 views

Blending two images with Directx 11

I want to blend two images. I have a brick wall and I want to subtract a grey scale. I do not want to do this in the pixel shader. This is what I want in the picture. My blend code is: ...
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50 views

Unity: Combine two UVs by alpha

I'm currently creating a voxel game like Minecraft. To display the damage of blocks, I want to combine the alpha channel of one part of my texture map with the actual texture (like Minecraft does), ...