I'm using XNA 4.0 to create a 2D game and while implementing a layer tinting pixel shader I noticed that when the texture's alpha value is anything between 1 or 0 the end result is different than ...
I have a model which draws correctly in XNA4. However if I try to add a background image (or any sprite), the rendering of my model is messed up. There are two problems with the rendering model is ...
I wanted to subtract a white image with black circle background from a picture to get a lighting circle here is the white image So I wrote this code spriteBatch.Begin(SpriteSortMode.Deferred, new ...
I'm trying to render a tree made out of 2 rectangles intersecting in the center at a 90degree angle. The texture has an alpha channel but which ever rectangle gets rendered second causes a weird ...