Tagged Questions
0
votes
1answer
81 views
Incorrect colour blending when using a pixel shader with XNA
I'm using XNA 4.0 to create a 2D game and while implementing a layer tinting pixel shader I noticed that when the texture's alpha value is anything between 1 or 0 the end result is different than ...
1
vote
1answer
57 views
Drawing sprites messes up my model in XNA4
I have a model which draws correctly in XNA4.
However if I try to add a background image (or any sprite), the rendering of my model is messed up. There are two problems with the rendering
model is ...
0
votes
2answers
342 views
XNA Subtract blending function doesn't work
I wanted to subtract a white image with black circle background from a picture to get a lighting circle here is the white image
So I wrote this code
spriteBatch.Begin(SpriteSortMode.Deferred, new ...
1
vote
3answers
2k views
Alpha blending not rendering properly XNA 4.0
I'm trying to render a tree made out of 2 rectangles intersecting in the center at a 90degree angle. The texture has an alpha channel but which ever rectangle gets rendered second causes a weird ...