Tagged Questions
5
votes
1answer
211 views
What are the rest of the blending functions used for?
In general, I know of five ways to make use of blending functions (these are for OpenGL, but replace glBlendFunc() with SetRenderState(D3DRS_SRCBLEND) and SetRenderState(D3DRS_DESTBLEND) for DirectX):
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2
votes
2answers
425 views
Blending textures together, texture fade over / fade in
What is the best way to render a texture overlapping effect?
Like in this example:
I want either the grass to fade in to the snow texture, or the other way around. No rough edges. Somehow make ...
1
vote
3answers
2k views
Alpha blending not rendering properly XNA 4.0
I'm trying to render a tree made out of 2 rectangles intersecting in the center at a 90degree angle. The texture has an alpha channel but which ever rectangle gets rendered second causes a weird ...
5
votes
2answers
459 views
Where can I find a good tutorial to replicate Game Maker's surfaces and blend modes in XNA?
I know Game Maker's surfaces exist in XNA (It's more the othe way around, XNA's surfaces exist in Game Maker), same thing for blend modes, since (I think) they both use DirectX.
This is the question: ...
