Tagged Questions
0
votes
1answer
82 views
Incorrect colour blending when using a pixel shader with XNA
I'm using XNA 4.0 to create a 2D game and while implementing a layer tinting pixel shader I noticed that when the texture's alpha value is anything between 1 or 0 the end result is different than ...
4
votes
0answers
114 views
Premultiplied Alpha And Alpha Testing
I have a shader that is supposed to work with either alpha blending or alpha testing, but the color values being passed in are premultiplied alpha values.
Is there an easy/standard way to have it ...
1
vote
1answer
188 views
Why can't a blendShader sample anything but the current coordinate of the background image?
In Flash, you can set a DisplayObject's blendShader property to a pixel shader (flash.shaders.Shader class).
The mechanism is nice, because Flash automatically provides your Shader with two input ...