Tagged Questions
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Independent blending with DXGI_FORMAT_R16G16_SINT
I'm implementing direct volume rendering engine with volume bricking, but I'm stuck with this problem:
For each volume brick I render to color render target [CRT] (for visualization) and to data ...
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What is the AlphaToCoverage blend state useful for?
Alright, just finished most of my early UI stuff and I wanted the windows to have some transparency. So I expanded my application to initialize and bind blend states so that my UI shader could ...