I want to achieve a distortion effect which distorts the full screen. For that I spawn a couple of images with normal maps. I render their normal map part on some camera facing quads onto a ...
I'm implementing direct volume rendering engine with volume bricking, but I'm stuck with this problem: For each volume brick I render to color render target [CRT] (for visualization) and to data ...
Alright, just finished most of my early UI stuff and I wanted the windows to have some transparency. So I expanded my application to initialize and bind blend states so that my UI shader could ...