Tagged Questions
0
votes
1answer
34 views
How to linearly blend between multiple points, deviating from a default point?
I have a set of 3D points that I need to "blend" between. Lets say I have points [A,B,C] and I have the amount I want to blend each as [0.5, 0.2, 0.8], how can I blend between these points with the ...
1
vote
1answer
74 views
How to linearly “blend” between multiple 3D points?
I have a set of 3D points that I need to "blend" between. Lets say I have points [A,B,C] and I have the amount I want to blend each as [0.5, 0.2, 0.8], how can I blend between these points with the ...
7
votes
2answers
520 views
How to properly implement alpha blending in a complex 3D scene?
I know this question might sound a bit easy to answer but It's driving me crazy. There are too many possible situations that a good alpha blending mechanism should handle, and for each Algorithm I can ...
3
votes
2answers
321 views
How to draw efficiently large number of objects with alpha blending?
In a 3D game i have large no. of trees with alpha value.
What is the efficient way to draw all?
What i tried is Taking every tree as a object and draw according to its z value and using billboarding. ...
8
votes
1answer
156 views
How to dynamically animate a part of a 3d model towards something
I'm curious about how this sort of animation is typically done code-wise.
A few examples:
A character picks something up - only hand is animated towards the target
...