Tagged Questions
0
votes
1answer
32 views
How can I draw a small bitmap on a larger bitmap at a particular position? (Canvas / SurfaceView)
I'm building a game that requires additive blending of colours for certain bitmaps.
Say I have 4 different types object, there are maybe ten of each type on the screen with each type having a ...
0
votes
1answer
78 views
Incorrect colour blending when using a pixel shader with XNA
I'm using XNA 4.0 to create a 2D game and while implementing a layer tinting pixel shader I noticed that when the texture's alpha value is anything between 1 or 0 the end result is different than ...
1
vote
1answer
425 views
How can I implement “cut outs” for lighting in OpenGL?
So, I'm working with OpenGL (I'm not exactly sure of the version), and I want to do an old-style lighting setup by essentially drawing a black rectangle over the screen, and drawing white circles over ...
2
votes
2answers
1k views
blending alpha textures in gluOrtho2D
i'm doing a simple game/application with some minimal 2d graphics: png textures and ploygons with standard glVertex calls
my setting:
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, w, ...
7
votes
2answers
4k views
How do I use depth testing and texture transparency together in my 2.5D world?
Note: I've already found an answer (which I will post after this question) - I was just wondering if I was doing it right, or if there is a better way.
I'm making a "2.5D" isometric game using OpenGL ...
4
votes
2answers
1k views
Blending 2d images to subtract alpha
I'm looking into doing a 2d lighting system with a result similar to this: http://forums.tigsource.com/index.php?topic=15619.0 This thread I believe disregards color, as well as doesn't really list a ...