Blender is an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. Questions involving issues with Blender itself should be posted on the relevant Stack Exchange site, Blender.SE.

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442 views

How To Export Blender Game Logic for Controlling Actor Actions?

Question: How does one export Game Logic ("Sensors") that Unity references for controlling actions from Blender's "Action Editor" or "Dope Sheet"? Problem Statement: I have a Blender model that has ...
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1answer
415 views

apply non-hierarchial transforms to hierarchial skeleton?

I use Blender3D, but the answer might not API-exclusive. I have some matrices I need to assign to PoseBones. The resulting pose looks fine when there is no bone hierarchy (parenting) and messed up ...
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1answer
499 views

importing animations in Blender, weird rotations/locations

This is for the Blender 2.6 API. There are two problems: 1. When I import a single animation frame from my animation file to Blender, all bones look fine. But when I import multiple (all of the ...
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1answer
45 views

How can I prevent resizing of 3D Ogre object once imported to Jmonkeyengine?

I have the following problem: I create an object in blender: , then I exported it as a mesh.xml file and attached on the game scene: (the gray color is the ground). At the end in the game I have a ...
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0answers
600 views

exporting bind and keyframe bone poses from blender to use in OpenGL

EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine ...
2
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0answers
183 views

Blender move single UV point

Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex. This seems ...
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0answers
140 views

Blender, Exporting to Collada, Assimp and Normal Maps

I have a simple model that uses a diffuse and a normal map - in this case just two textures applied to the same material, where for the normal map I uncheck all the options in the "Influence" section ...
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0answers
66 views

Organize different layers of repeating texture

I'm using Blender for creating assets for a 3D video game (FPS). Particularly i have to create a long wooden fence and i'd like to use one 700*700 texture for the entire fence so different part of ...
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0answers
47 views

Blender: calculation of elevation and rotation angle from plane

I have a generic plane (any location, any rotation around every axis) with its normal axis passing by the center. Then I have a generic point and I need to find the elevation and the rotation angle ...
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0answers
112 views

Posible to export f-curves in blender?

I work with some friends on a rail shooter game in openGL. For creating our world we are using Blender. Since we want our Tank to follow a path I have started to work with creating bezier curves and ...
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0answers
105 views

Batch mesh simplification

I need a script for simplifying meshes, to run on a server in headless (no GUI) mode. Are there open source (or at least gratis) tools out there I could use for this? Or, how would I script Blender to ...
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0answers
668 views

Blender: How to merge multiple meshes of same object?

I have run into a bit of a problem creating my 3D model. I started with a single mesh and added additional meshes (all in edit mode) to create my geometric shape. They are all part of the same object, ...
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0answers
146 views

Blender models appear in UDK asset manager, but not in game

I am new to UDK and blender. I am using UDK3. I have tried the following so far: Making the mesh origin, (0,0,0) Making the parent bone origin (0,0,0) Parenting the root bone with the mesh I have ...
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0answers
97 views

Blender 2.6: UV-Matching on Non-Image-Textures

Situation: I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
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0answers
327 views

Blender DirectX exporter to Panda3D

I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current ...
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0answers
44 views

How i can sign and/or group a specific set of vertices in a 3D file container like OBJ ? - in Blender

I would like to export a 3D model with each part having a name or a label if you will. For example i would like to export a model of an human body and name each part in specifics vertex groups like: ...
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0answers
204 views

what space is this Matrix in?

In Blender 2.6 API, PoseBone is used for animating a bone. PoseBone.matrix is one way to do that. API says PoseBone.matrix is in "object space". ...
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0answers
470 views

Microsoft XNA code sample wont work with blender model

I downloaded this code sample and integrated it into my game http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing It works with the model that they supplied, but throws and ...
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0answers
370 views

XNA HLSL: Skinned Model Deforming Wrong

I am creating a basic XNA recreation of Minecraft. My current problem is that my "Steve" model, which is skinned with an armature using vertex groups to deform, is showing up disfigured beyond all ...
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0answers
463 views

Any way to edit Warcraft MDX or MDL Animated models?

I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success. I found a few methods of getting ...
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0answers
23 views

Exporting .bullet file from Blender Render

I'm trying to export my blender render bullet world to a .bullet file. Unfortunately, it seems like when I bring my bullet world to the game engine it drops the bullet info. Is there a way to export ...
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0answers
70 views

Why does Assimp appear to be loading vertices in the incorrect order in this code?

I'm getting a weird bug in my code that is reading in the vertices from an .obj file. The .obj file is just a cube, hence there are eight vertices. When I print out the vector it seems to work ...
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0answers
64 views

Bounding box not right rotation XNA blender object (.fbx)

I am importing .fbx models (a simple cuboid), the model itself displays fine (and is repeated to make a wall) however the bounding box seems to be on the wrong rotation. Below is a screen shoot: ...
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0answers
39 views

Blender 2.6 Model appears untextured in XNA

Having UV Mapped, Textured and Exported a Blender 2.6 Model it appears black in XNA. This is using a texturing shader (not BasicEffect). The textures the model references have been correctly added to ...
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0answers
117 views

Draw mesh with multiple bones

So I currently have an object made up of only one mesh. And this object contains three bones. One for strecthing the mesh left, one for streching the mesh up, and a center bone, which moves the object ...
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0answers
289 views

Making shaders work for both ATI and NVIDIA in Blender Game Engine

Unfortunately coding OpenGL shaders is more strict for ATI cards. I am trying to get this code from this thread http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR to ...
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0answers
371 views

Calculating the correct roll from a bone transform matrix

Read this forum topic for more info: http://blenderartists.org/forum/showthread.php?260602-transform-matrix-to-bone-%28head-tail-roll%29-bug I'm trying to get my Blender3d modeller importer to create ...
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0answers
79 views

How does sketchup do it? Previews that is

Well i've been working with HUGE models that I got from sketchup warehouse which I need to shrink some how because they are amazingly big. Decimation would work if they weren't textured. (meshlab wont ...