Blender is an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. There currently is an effort for a blender specific stackexchange site. http://area51.stackexchange.com/proposals/40377/blender
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How do I find rotation in 3D based on a vector/normal?
I've been playing with Blender and Python, doing basic things like accessing vertices/normals,etc.
I can get the normal of each face of a mesh. I was wondering, how can I get the rotation of a face ...
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Exporting Blender bones
I wrote an exporter for blender models that works great for meshes. I'm attempting to extend that to bones defined in blender. However I haven't found good information for exporting bone data. How can ...
3
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1answer
276 views
How can I prevent seams from showing up on objects using lower mipmap levels?
Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you.
I made a simple Blender model, ...
2
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1answer
471 views
Fitting a cap for a hollow object in blender
I have a thin-walled hollow object that I made by extruding a closed path that formed an outline. So the objecft is like a hollow pipe with a 1mm-thick wall (but the cross-section isn't a simple ...
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How do you add equipment to a 3D character model using XNA/Blender?
I've watched quite a few Blender tutorials, but I have yet to see examples of how to swap out sub-models. So my question is, how do you swap out equipment on a character model? Specifically I’d like ...
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1answer
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How to merge two objects in Blender
What I've Done
I created a Cube object with Subdivision Surface modifier in order
to model a spehere.
I created a cuboid object looking like a angled, longish baton.
What I Want to Do
I want to ...
2
votes
2answers
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Blender multiple animations and Collada export
Say I have a simple mesh in Blender, with two keyframes, like so:
Then, another animation for the same mesh, also with two keyframes:
Theese animations worke fine in Blender and I can switch ...
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2answers
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How do I apply skeletal animation from a .x (Direct X) file?
Using the .x format to export a model from Blender, I can load a mesh, armature and animation. I have no problems generating the mesh and viewing models in game. Additionally, I have animations and ...
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exporting bind and keyframe bone poses from blender to use in OpenGL
EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this.
Basically, I'm exporting meshes, skeletons and actions from blender into an engine ...
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vote
1answer
321 views
importing animations in Blender, weird rotations/locations
This is for the Blender 2.6 API.
There are two problems:
1. When I import a single animation frame from my animation file to Blender, all bones look fine.
But when I import multiple (all of the ...
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2answers
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Is it possible to export a simulation (animation) from Blender to Unity?
I created an explosion animation within Blender, something as shown in this video. To achieve this I used a particle-system, together with the "Explode" modifier.
This kind of animation (simulation) ...
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Blender 2.6: UV-Matching on Non-Image-Textures
Situation:
I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
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vote
3answers
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Where can I find some good 3D character artists?
I am searching for 3D artists for a 3D iPad game. Is there a good place in the net, where I could find one? He or she should have created game models before.
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1answer
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Multiple textures on a mesh created in blender and imported in xna
I created a cube in blender which has multiple images applied to its faces. I am trying to import the model into xna and get the same results as shown when rendering the model in blender. I go through ...
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2answers
286 views
getting bone base and tip positions from a transform matrix?
I need this for a Blender3d script, but you don't really need to know Blender to answer this.
I need to get bone head and tip positions from a transform matrix read from a file.
The position of base ...