Blender is an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. Questions involving issues with Blender itself should be posted on the relevant Stack Exchange site, Blender.SE.

learn more… | top users | synonyms

0
votes
0answers
12 views

How to create a realtime 3D walkthrough with Blender? [on hold]

I am not a game developer and its not my domain. I am a Biotechnology student. A part of my project requires making a realtime walkthrough of a 3D house. Someone suggested me to use Blender. But here ...
0
votes
0answers
11 views

Awkward shape causing issues with join, from Blender to Unreal Engine 4

https://imgur.com/a/sQzLG ^ - the pictures should tell more than I can with words. I've created a shape that is best described as a "Tetraforce." It's a 3d object made out of 4 regular tetrahedrons. ...
0
votes
1answer
46 views

Blender arm rig not working the way it should

I just bought a pair of arms from the unity asset store and imported them into blender, the IK seems to work just fine untill i use a Child of constraint on another bone(which is supposed to be a ...
0
votes
1answer
32 views

Parenting a child object to parent in Unity

I am making an 3d Tennis game in Unity 5.0. I have made 3d model of the Tennis player in Makehuman and have successfully imported it to Blender and Unity. I want to add an tennis racket in the hand ...
0
votes
2answers
62 views

Unity3D/Blender: Bounding box rotated on import

For some reason my bounding box is always tilted when i import to unity. I've checked for loose geometry and everything but there's nothing.
0
votes
1answer
58 views

Blender assets management and workflow for Unity project

I'm trying to decide how to manage my 3D assets, and even how I should construct a world for my game. I should maybe explain, my game is basically a single explorable world set in a school. It's ...
1
vote
1answer
421 views

Blender, Exporting to Collada, Assimp and Normal Maps

I have a simple model that uses a diffuse and a normal map - in this case just two textures applied to the same material, where for the normal map I uncheck all the options in the "Influence" section ...
0
votes
1answer
24 views

Unity 5 - Importing models with multitextured materials

I have a file Blender model of a tree. It consists of some branches and lots foliage, nothing unusual. The foliage consists of a single material, which consists of 2 textures, a diffuse and lower ...
1
vote
1answer
130 views

unity animation not starting

I have written the following code: public class TargetAnimation : MonoBehaviour { Animation anim; public AnimationClip Open; // Use this for initialization void Start () { ...
0
votes
1answer
84 views

Issues with importing bezier curve animation (curve does not distort?)

Hi guys i'm pretty new to unity and having a frustrating issue; I've created a spear gun with an animation using a bezier curve grouped to the main gun shaft and distorted using a bone (bone relative) ...
2
votes
1answer
730 views

importing animations in Blender, weird rotations/locations

This is for the Blender 2.6 API. There are two problems: 1. When I import a single animation frame from my animation file to Blender, all bones look fine. But when I import multiple (all of the ...
1
vote
1answer
127 views

OpenGL strange lighting/model problem

I've made a .obj reader in c++ and I've tried rendering some models. I've got the whole concept from here: https://www.youtube.com/watch?v=KMWUjNE0fYI&list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP&...
0
votes
0answers
29 views

Problems with imported model animation from Blender to Unity

I've downloaded a free sculpted arm and created my own rig and animation for it in Blender. So here is how it looks like in Blender : And the model itself looks fine in Unity, but as soon as the ...
0
votes
0answers
24 views

How can I fix the face/normal direction of my 3d mesh in blender/UE4?

So I am playing around with UE4 to make some concept art for a game. I extracted the model I wanted to use from the game's files and imported it into blender. It's a tank with 4 parts: the hull, the ...
0
votes
2answers
52 views

Best way to do headshot decapitation?

I'm using UE4 and blender. I was wondering what the process is of preparing in the 3D software and then making a head burst animation upon headshot. I don't want to do destructible meshes because they ...
3
votes
1answer
70 views

Upgrading Unity from 5.1 to 5.3.4 has broken game, specifically models made in Blender

I recently decided to upgrade Unity after putting it off for some time as I have a rather sizable project started in 5.1. I knew there would be some hurdles, however, I have had very little luck in ...
0
votes
1answer
47 views

Can't load own .obj-files from Blender to DX11

I'm currently trying to import objects to my game. My problem is that I'm able to load objects from online-sites but it doesn't work for my own objects. It gives me an error: Debug assertion ...
1
vote
3answers
310 views

What caused rotation in exported blender model to jMonkey? (OGRE)

First off, I am very new to jMonkeyEngine 3 and still learning. Not exactly sure what could be causing my snowman to have already been rotated before import. I created him in blender and it was facing ...
0
votes
0answers
29 views

Why aren't .blend files importing into unity?

So I for the past week or so I have been having extreme difficulty trying to import .blend file that I made into unity. When I either drag or import the .blend file into unity I automatically get a ...
0
votes
0answers
18 views

How to export fbx mode file to Spritekit in iOS

Model does't show up in SpriteKit in iOS. I need some help to export fbx file to SpriteKit in iOS. Here is the code to load the fbx file to scene in iOS. SCNScene *scene = [SCNScene sceneNamed:@"...
1
vote
1answer
50 views

Blender to Unity, Specular Hardness/Smoothness Texture

In Unity there's a parameter for specularity (both modes) - Smoothness... I don't know what it corresponds to in Blender. You can bake two specularity maps: color and intensity, and at first I naively ...
0
votes
2answers
256 views

Modern OpenGL project in c++ .obj loader

I want to create a class in c++ that loads a model with the obj format.The model gets generated from Blender(3D modeling program).When i try do draw something on the screen without the class(all the ...
3
votes
1answer
486 views

Importing materials from blender to UE4

So my problem is that I have a nice green glass material in blender which I imported to UE4 (4.8.1) but in the editor the material was just a simple green colour. I have no idea what I should do to ...
0
votes
2answers
53 views

Roofs not appearing in Unity

My buildings are fine until I import them to Unity. None of the formats I've come across( FBX, DAE, 3DS Max, Blender Files, any of the Autocad formats, OBJ, PRJ, WRL etc.), have roofs when importing ...
2
votes
3answers
873 views

How can I export Blender game logic for controlling actor actions?

How does one export game logic ("Sensors") that Unity references for controlling actions from Blender's "Action Editor" or "Dope Sheet?" I have a Blender model that has game logic sensors that ...
1
vote
1answer
137 views

Modern OpenGL c++ obj loader

So i made a obj loader in c++.I used blender to export my files. I tried to draw 2 squares(one perpendicular to the other) and when im looking at them from above some weird black triangles apear, ...
0
votes
0answers
35 views

Blender to Unreal or Unity - will combining animations into one clip for a parent object to store effect workflow?

Hey so I have a gun and a set of rigged hands in blender, and I was wondering if I made a parent object for the gun, hands and everything, took all the animations respectively (such as right hand ...
0
votes
2answers
129 views

Head bone not found when importing .blend to Unity

I have created a model, rigged it(using rigify), and created several actions(animation clips) for it Blender. Everything seems to be fine. However, when I import the .blend to Unity I get a console ...
1
vote
0answers
25 views

Blender to UE4 mobile

My 3D models and animation vanishes when I preview it using the mobile view port. However they work just fine for the desktop viewport. I usually model the characters using MakeHuman and import them ...
0
votes
0answers
27 views

Trying to do skeletal visualization in bind pose similar to blender with octahedral mode

I already achieved drawing octahedral by just porting blender code to c#+opentk. Here ported code: static float[][] bone_octahedral_verts =new float[6][] { new []{ 0.0f, 0.0f, 0.0f}, new []{ ...
2
votes
1answer
257 views

How to create a material that blends textures in Blender to Unity workflow

I'm new to Blender and Unity and trying to figure out the best way to create a material that will use either vertex colors or a texture map to interpolate between other textures on a single mesh. ...
17
votes
2answers
2k views

Faking a 3D object to decrease number of polygons

I'm making a game in unity and I'm building a fence in blender but I want it to be as low poly as possible. My original design was too high poly so I thought, what if I could simply use a cube with ...
0
votes
1answer
35 views

Why do I not see the back of a model in the model

I have created a die in blender, that uses two materials. One material is transparent and the second is opaque. When I look throught the die, I expect to see the opaque parts blocking the view, but ...
0
votes
0answers
54 views

Static smoothed particle hydrodynamics

I'd like to create a browsable universe based on simulation data, pretty much replicating what is shown here. Right now I'm investigating doing this all in Unity using the default particle system, ...
1
vote
1answer
124 views

Seams between tiled textured cubes

I've created a textured cube in Blender, which I have uv-mapped like this: The tiles are 256x256, and I've mapped the coordinates exactly at the edges (e.g. x: 256, y: 512). I then export my model ...
-3
votes
2answers
138 views

Buy or make assets [closed]

As an indie developer, I don't know if I should make my own models or buy them from the asset store (unity engine). I do know basic modeling in Blender, but I also have spare money that I can use to ...
5
votes
2answers
25k views

Blender: How to “meshify” an object I made from Bezier curves

I made a star shape using Bezier curves, and extruded it (see pic below): What I want to do is give it a rounder look - not just around the edges by using beveling. I want it to kind of look like ...
1
vote
1answer
24 views

Is render to texture available in blender? [closed]

I don't know is render to texture available in blender like in 3dsmax if it is available please tell me step by step method to do that thanks in advance.
3
votes
0answers
25 views

Skeletal Mesh Cloth Simulation bug (UDK), unexpected behaviour

When I try to move to the left (A) the pawn and the cloth move to the left, and when I move to the right (D) the pawn and the cloth move to the right too... Why the cloth always goes in same ...
0
votes
0answers
47 views

How do I correctly import an animation from blender into UE4?

I have animated a conveyor belt in blender. When I import the animation to UE4, the conveyor belt does not move correctly. What am I doing wrong? Here is a link to my blender file: Blender File
3
votes
2answers
3k views

Blender mesh mirroring screws up normals when importing in Unity

My issue is as follows: I've modeled a robot in Blender 2.6. It's a mech-like biped or if you prefer, it kindda looks like a chicken. Since it's symmetrical on the XZ plane, I've decided to mirror ...
0
votes
1answer
78 views

Blender model doesn't show up in monogame

I have a problem getting blender models to show in monogame on windows. Using latest monogame 3.4, fresh blender 2.76b, developing in Visual Studio 2010 using OpenGL Monogame template. What I'm ...
0
votes
1answer
167 views

Blender FBX exports to Unity3D have incomplete animation sequences

Using Blender, I have rigged and animated this model with this attack action. I exported this model to an FBX format and imported the said FBX file into my Unity3D project. However, when I imported ...
1
vote
0answers
75 views

Unable to load Blender animation into libgdx

I am trying to load an blender animation into libGDX for an android app. So I created an animation using Blenders action editor, I exported this into .fbx format. I then ran the fbx-conv tool to ...
7
votes
3answers
7k views

How do I fix this weird lighting problem?

I'm making a small game in Unity, and some models are displaying very ugly shading. The shading usually looks funky along the edges between triangles. I'm pretty new to working in 3D; I bet this is ...
3
votes
2answers
222 views

How to animate a character with props in Blender and then have these props modifiable in Unity3D?

I have created a fully rigged and fully animated humanoid model in Blender with rigging based on Unity's Mecanim standards for humanoid models. Now, I want to create custom animation for it in ...
1
vote
0answers
202 views

Smooth+Flat shaded meshes cause shadow artifacts (understanding the source of the problem)

I'm using blender to create assets to use in Unity3D, and I'm having some trouble understanding how the smooth/flat shading interacts with shadows, I'm sorry if it has been asked before, but all the "...
2
votes
0answers
48 views

Possible to make/use a “preset animation” on multiple 3D characters?

So im new into game developing, so I'm sorry if this is a stupid question. The thing is, that I'm currently making a game, and I'm done with my 3D characters. The only thing that is left, are the ...
1
vote
0answers
27 views

Add UVs back into a model

I built a 3D model in Autodesk 123d design, then exported it as an stl. When I convert it into an obj, however, there were no UVs in it. Is there a way I can add the UVs back into the model using a ...
0
votes
1answer
445 views

How can I export a model from Unity to three.js?

I want to buy some assets from the Unity asset store and use them in my three.js project, but I am not sure what the best way to go about this is. Some cursory googling got me this, but Collada ...