Blender is an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. Questions involving issues with Blender itself should be posted on the relevant Stack Exchange site, Blender.SE.

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What should I do to get my Blender models into my iOS game?

I am working on a 3D OpenGL|ES game for iPad. All the models are created in Blender. How should I go about getting my models into my game? I have the following requirements of my models: One ...
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1answer
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To what platforms can the blender game engine build to?

I used to use the BGE until I found that unity can build to lots of different platforms. What platforms does the BGE support?
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1answer
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Blender - exporting .obj with texture coords

I'm writing a game which uses obj files. I created an object in blender and I applied texture without UV coordinates and my question is: how to export this object to obj file, but with texture ...
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1answer
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Blender 2.5 - Using a Bezier Circle to set Bezier Curve as the Bevel Object

I'm trying to follow the tutorial found here. Around 5:40 (ish) in the video, he adds a Bezier Circle. He then adds the existing Bezier Curve as the Bevel Object on the Circle. This makes the Curve ...
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3answers
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Left-Hand and Right-Hand Coordinate Systems

In Blender and other 3D modeling tools, the coordinate system is right-handed, while in Unity 3D and Orbiter Space Flight Simulator, they are left-handed, why this could happen? Why they don't simply ...
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1answer
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How do you add equipment to a 3D character model using XNA/Blender?

I've watched quite a few Blender tutorials, but I have yet to see examples of how to swap out sub-models. So my question is, how do you swap out equipment on a character model? Specifically I’d like ...
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2answers
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How would I use GLM for Bullet Physics?

Right now im working on my c++ game, and im having alot of trouble using GLM and Bullet Physics to create my world correctly. The main problem is that when i export my physics with Blenderv2.57, and ...
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4answers
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How to load 3D models into Java?

Using LWJGL what is the easiest way to load a 3D model to be drawn on screen? I know LWJGL doesn't have built in loading support so I am looking for a small library that would help to load ...
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0answers
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Using extension methods through the TryInvokeMember override of a DynamicObject [closed]

I feel like I need to give a little background information on why I'm doing what I'm doing, because I want to open it to suggestions and criticism, and give hope to Blender-using XNA programmers that ...
4
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2answers
931 views

Replacing a custom 3D model format with something more standard

This is long, so the short question is: What's the best/right/standard set of technologies for creating 3D models and incorporating them into a game such that the complexity for the artist is kept to ...
6
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1answer
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How can I get my meshes to work with Bullet Physics?

The problem is that I'm trying to use my meshes with Bullet Physics for the collision part of my game. When I attempted doing this method with my GLM(model loading library by nate robins) model, I ...
2
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1answer
536 views

Model in Blender GLSL to XNA HLSL

Is it possible to make model in Blender, with enabled GLSL, add multiple textures, etc, and then just load it in XNA, where's own HLSL? Will it work?
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2answers
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Blender modelling for a C++ game?

I want to know if it were possible to integrate models created with Blender into a game written in solely C++.
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3answers
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Blender books for advanced character animation and modeling?

I've been messing with Blender on and off for over a year, and am now ready to put a lot of sweat into making a great model for an iPhone app I'm working on. I want to learn tips and tricks on how to ...
6
votes
5answers
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Changing coordinate system from Z-up to Y-up

Blender's coordinate system is different from what I'm used to, in that Z points upwards instead of Y. What would be the simplest way of converting all the world data (so that all animations, texture ...
6
votes
3answers
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How do I fix this weird lighting problem?

I'm making a small game in Unity, and some models are displaying very ugly shading. The shading usually looks funky along the edges between triangles. I'm pretty new to working in 3D; I bet this is ...
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4answers
677 views

Are there any good screencasts for learning Blender?

Anyone know any site that provides good screencasts or videos about learning Blender?
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1answer
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How do I find rotation in 3D based on a vector/normal?

I've been playing with Blender and Python, doing basic things like accessing vertices/normals,etc. I can get the normal of each face of a mesh. I was wondering, how can I get the rotation of a face ...
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2answers
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Sketchup for modelling, Blender for lightmaps, rendering in Xna Reach profile?

This question moved from http://stackoverflow.com/questions/4319183/sketchup-for-modelling-blender-for-lightmaps-rendering-in-xna-reach-profile Hello. I'm a programmer looking to add some 3D assets ...
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6answers
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UDK or Blender? [closed]

I am new to UDK and Blender but I've some prior game development experience on XNA. Now I want to know should I start using Blender gaming engine which is open source and gives lot of freedom to ...
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2answers
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blender: 3D model from guide images

In a effort to learn the blender interface, which is confusing to say the least, I've chosen to model a model from referrence pictures easily found on the web. Problem is that I can't ( and won't ) ...
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1answer
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importing 3ds max ( .max) file into blender

I got couple of 2 .max files that were created on 2008 version of 3ds Max. The files are really very simple 3d models of room and furniture item. I am using blender 2.53 beta. I have 3ds Max 2011 ...
3
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2answers
615 views

Is there a plugin to integrate Face FX with Blender?

Is there a plugin to integrate Face FX with Blender? I only see plugins for Maya, Max, SoftImage, and MotionBuilder on the Face FX website.
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7answers
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Blender For Game Development, Pros And Cons [closed]

Blender is one of those applications that you either love or hate. I know it is great for 3D modeling and and animations and there is a lot said about the UI and its steep learning curve. I am more ...