Blender is an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. Questions involving issues with Blender itself should be posted on the relevant Stack Exchange site, Blender.SE.

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Is it possible to convert file from Blender 3d to svg?

I want to build web game in html5 with canvas/svg. Can I convert/export file from blender to canvas/svg? Maybe via unity3d?
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2answers
139 views

Issue with importing model to xna

I am creating a model with Blender which looks like this: and I am importing it into an XNA project. There seems to be some kind of transparency issue. The model looks like that: When the camera ...
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2answers
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How do I apply skeletal animation from a .x (Direct X) file?

Using the .x format to export a model from Blender, I can load a mesh, armature and animation. I have no problems generating the mesh and viewing models in game. Additionally, I have animations and ...
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1answer
225 views

Getting Model & Movement from Blender to OGRE3D

I just delved myself into game development. I have created a simple character in Blender, together with its walking animation. I am planning to import the model and the movement so that I could use it ...
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1answer
368 views

Xna model parts are overlying others

I am trying to import in XNA an .fbx model exported with blender. Here is my drawing code public void Draw() { Matrix[] modelTransforms = new Matrix[Model.Bones.Count]; ...
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1answer
324 views

How can I generate a 3d model via a series of transforms?

Is it possible to generate 3D models using some sort of object transformation (like it's shown here), using PovRay or any other tool, and import them into Blender / Unity? For example starting with a ...
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3answers
501 views

Why doesn't light continuous on my model?

I created a basic textured cube model with Blender to practice modeling, and then I imported it into Unity. After I put up some lighting it looks pretty ugly. The light is not continuous on a row of ...
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1answer
2k views

Blender: Having trouble moving vertices

I've been using Blender for two days now, and ran into an issue while following a tutorial. Before anything else, I'd like to show you all what my problem precisely is. Here is a short video I ...
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How i can sign and/or group a specific set of vertices in a 3D file container like OBJ ? - in Blender

I would like to export a 3D model with each part having a name or a label if you will. For example i would like to export a model of an human body and name each part in specifics vertex groups like: ...
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1answer
498 views

Bullet impact or force on cube in Blender

Hoping someone here may be able to help. I'm new to Blender (and game development/3d modelling) and have been following some tutorials online to get me started. I am building a very basic FPS just to ...
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0answers
224 views

what space is this Matrix in? [closed]

In Blender 2.6 API, PoseBone is used for animating a bone. PoseBone.matrix is one way to do that. API says PoseBone.matrix is in "object space". ...
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3answers
320 views

Where can I find some good 3D character artists?

I am searching for 3D artists for a 3D iPad game. Is there a good place in the net, where I could find one? He or she should have created game models before.
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2answers
995 views

Converting many faces to single mesh and reduce poly-count in Blender

I'm not so familiar with 3D modelling, and I'm stuck on a simple task in Blender. I have a fairly complex model that's been imported as a .DAE file from SketchUp. This model is composed of many ...
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1answer
277 views

Blender Edge Split Alternative

What other options/alternatives are there to "edge split" for smooth shading low poly game models. As I understand it, edge split does what it say's, its splits the mesh therefore increasing the vert ...
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0answers
492 views

XNA HLSL: Skinned Model Deforming Wrong [closed]

I am creating a basic XNA recreation of Minecraft. My current problem is that my "Steve" model, which is skinned with an armature using vertex groups to deform, is showing up disfigured beyond all ...
2
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1answer
5k views

Correct way to export from blender to ogre format?

My question here is similar to this since I'm using jmonkeyengine and I'm looking for models and scenes to populate my 3D world Open-source 3D models easily usable in OGRE3D/jMonkeyEngine When I ...
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0answers
697 views

Calculating the correct roll from a bone transform matrix

Read this forum topic for more info: http://blenderartists.org/forum/showthread.php?260602-transform-matrix-to-bone-%28head-tail-roll%29-bug I'm trying to get my Blender3d modeller importer to create ...
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2answers
13k views

Blender: How to merge two faces?

Initial Situation Using Blender 2.6, I often come to the same problematic setting: There are two faces on one straight line. My Aim I want to keep just one of the two selected faces, which you ...
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1answer
616 views

How to implement the rag doll physics in OpenGL?

I'm wondering, having a human model made in blender, how can you make it so that at some point (when the human "dies") the body follows the rag doll physics in OpenGL? I tried looking for some ...
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0answers
339 views

Blender - creating bones from transform matrices [closed]

Notice: this is for the Blender 2.5/2.6 API. Back in the old days in the Blender 2.4 API, you could easily create a bone from a transform matrix in your 3d file as EditBones had an attribute named ...
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1answer
363 views

Blender 2.6: How to Merge the Pros of Meshes and Surfaces

there are two interesting kinds of objects: Meshes and Surfaces. Each of them offers very cool features. Object Type Specific Features Nice Features of Surfaces: (for example) They're as scalable ...
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1answer
206 views

How can I achieve UnrealEd's per-face texturing in Blender 2.6?

Using UnrealEd I can create geometry and assign a material to each face of that geometry. Each face can have its own UV settings. How can I achieve the same functionality using Blender? I've seen the ...
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1answer
439 views

Blender 2.6: How to Undo 3D Cursor Movement

I sometimes place the 3D cursor at the wrong location by a undesigned click on the left mouse button. But when I'm trying to click Control + Z in order to undo the accidental 3D cursor movement, it ...
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2answers
2k views

How to port animation from one skeleton to another?

While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines. Blender3D specific terminology: Armature = skeleton EditBone = rest pose bone ...
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0answers
740 views

Any way to edit Warcraft MDX or MDL Animated models? [closed]

I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success. I found a few methods of getting ...
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1answer
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XNA Skinning Sample - exporting from Blender recognize only first animation clip

(and sorry for my English) I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the ...
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1answer
1k views

Can't export Blender model for use in jMonkeyEngine SDK

I have a scene rendered in blender called "civ1.blend" which contains multiple materials (for example, I have one called "white"). I want to use this model in jMonkeyEngine, so I used the OGRE ...
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2answers
373 views

Selecting all the points in a ray

So I'm accustomed to Lightwave where selecting a point in orthographic view selects all the points along that ray from the viewport. I've been watching videos of people using older versions of Blender ...
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1answer
443 views

Create edges in Blender

I've worked with 3DS Max in Uni and am trying to learn Blender. My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is: ...
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0answers
2k views

Tools for Sprite generation? 3D Blender model for Sprites -generation? [closed]

My speculation is that sprites can be generated rather painlessly from good 3D Blender models either to 2D or 3D. I am skeptical to sprites generated other ways because I like the ability to do ...
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1answer
510 views

Unity3D - different object with the same mesh imported from Blender

I would like to instantiate different objects (i.e. poker chips with different values) that actually share the same mesh imported from blender. To this end I have copied the assets and changed the ...
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3answers
1k views

Is it possible to combine Blender with PHP? [closed]

I want to build a web game with Blender and I know PHP. Is it possible to mesh Blender with PHP?
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1answer
4k views

How can I load .FBX files?

I am looking into options for the model assets for my game. I have gotten pretty good with Blender, and want to use C++/DirectX9 (don't need all the excess from 10+), but Blender 2.6 exports .fbx not ...
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2answers
662 views

How to make leg bones children of torso bone in Blender?

I'm a complete Blender novice and I'm trying to create a humanoid skeleton. I'm having problems figuring out how to make my leg bones children of the torso bone. Here's how my skeleton looks like: ...
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1answer
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Texture in model not rendered by BasicEffect

UPDATE: It is apparently the BasicEffect that is the culprit here. I tried to use another effect (which I coded myself) and then it works!?!? )I kinda like the EnableDefaultLighting, though...) So ...
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1answer
778 views

How can I animate a colour change over hue/saturation/value instead of RGB in Blender?

If I create a keyframe for a colour in Blender (I'm using 2.6) it always seems to traverse the RGB values for the animation, even if I set the colour using HSV values. I do this by setting the ...
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3answers
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Why even use shaders?

assuming I want my game to have a Cel-shaded look. There are plenty of tutorials how to implement Cel-shading in hlsl f.e. But what is the point? If I am creating my assets with Blender or 3d-max I ...
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2answers
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How to animate a model in WebGL?

I created a human model in Blender, exported the vertices and indices into a JSON file and render the model in a browser using WebGL. Now I created a walk and jump animation in Blender and would like ...
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1answer
2k views

Fitting a cap for a hollow object in blender

I have a thin-walled hollow object that I made by extruding a closed path that formed an outline. So the objecft is like a hollow pipe with a 1mm-thick wall (but the cross-section isn't a simple ...
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1answer
834 views

can't get File Open screen to appear in Blender? (screenshot attached)

Just starting out with blender. Did something and now I can't work out how to get the basic File Open screen to appear. Have been trying for a while. Anyone able to tell me what to do to get back to ...
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3answers
6k views

Exporting Blender bones

I wrote an exporter for blender models that works great for meshes. I'm attempting to extend that to bones defined in blender. However I haven't found good information for exporting bone data. How can ...
10
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2answers
2k views

Rendering characters, with cut off limbs (Blender models in Java/OpenGL)

What aspects should I take into consideration for creating character animation and rendering classes if I want to be able to have detachable limbs? I've developed a detailed body system that can have ...
4
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2answers
2k views

Recommended method for XML level loading in XNA

I want to use Blender as my level designer tool for an XNA game. Using an existing plugin, I can export my levels to DotScene format which is basically an xml file like this one: <scene ...
4
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2answers
2k views

What should I do to get my Blender models into my iOS game?

I am working on a 3D OpenGL|ES game for iPad. All the models are created in Blender. How should I go about getting my models into my game? I have the following requirements of my models: One ...
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1answer
184 views
2
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1answer
2k views

using blender to generate a 3D skybox

Is it possible for me to use Blender to generate a 3D skybox? The concept is fairly simple: I create a scene that I want to display on the skybox (mountains, clouds, water, etc). Then, couldn't ...
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1answer
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how large should a map be in blender

I'm learning blender and am wondering what size(blender units) I should be making my characters and maps. should i consider 1 blender unit as 1 inch, foot, meter or does it not not matter?
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2answers
859 views

How do I create the playing field for my game?

I want to create a game with playfield as shown in the video in OpenGL www.youtube.com/user/stanfordcs248 I have fair knowledge of OpenGL and I know this playfield can be rendered using several ...
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4answers
700 views

Are there any good screencasts for learning Blender?

Anyone know any site that provides good screencasts or videos about learning Blender?
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2answers
1k views

Creating 3D Models for Game similar to Tron in Blender

How can I create 3D Model of objects with glowing edges (just like in Tron) using Blender ? Note : I am a beginner in Blender