Blender is an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. Questions involving issues with Blender itself should be posted on the relevant Stack Exchange site, Blender.SE.

learn more… | top users | synonyms

1
vote
1answer
419 views

Blender DirectX exporter to Panda3D

I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current ...
1
vote
1answer
530 views

Getting .mesh & .skeleton from Blender2Ogre export

I have downloaded the add-on blender2ogre from this source : http://code.google.com/p/blender2ogre/ And I have created a simple mesh, with walking animation (similar to the gingerbreadman tutorial). ...
1
vote
1answer
190 views

Getting Model & Movement from Blender to OGRE3D

I just delved myself into game development. I have created a simple character in Blender, together with its walking animation. I am planning to import the model and the movement so that I could use it ...
3
votes
1answer
238 views

How can I generate a 3d model via a series of transforms?

Is it possible to generate 3D models using some sort of object transformation (like it's shown here), using PovRay or any other tool, and import them into Blender / Unity? For example starting with a ...
3
votes
2answers
7k views

Blender: How to “meshify” an object I made from Bezier curves

I made a star shape using Bezier curves, and extruded it (see pic below): What I want to do is give it a rounder look - not just around the edges by using beveling. I want it to kind of look like ...
7
votes
3answers
398 views

Why doesn't light continuous on my model?

I created a basic textured cube model with Blender to practice modeling, and then I imported it into Unity. After I put up some lighting it looks pretty ugly. The light is not continuous on a row of ...
8
votes
2answers
2k views

How do I apply skeletal animation from a .x (Direct X) file?

Using the .x format to export a model from Blender, I can load a mesh, armature and animation. I have no problems generating the mesh and viewing models in game. Additionally, I have animations and ...
2
votes
1answer
541 views

Models with more than one mesh in JMonkeyEngine

I’m a new jmonkey engine developer and I’m beginning to import models. I tried to import simple models and no problems appeared, but when I export some obj models having more than one mesh in the ...
1
vote
1answer
1k views

Blender: Having trouble moving vertices

I've been using Blender for two days now, and ran into an issue while following a tutorial. Before anything else, I'd like to show you all what my problem precisely is. Here is a short video I ...
1
vote
0answers
47 views

How i can sign and/or group a specific set of vertices in a 3D file container like OBJ ? - in Blender

I would like to export a 3D model with each part having a name or a label if you will. For example i would like to export a model of an human body and name each part in specifics vertex groups like: ...
0
votes
1answer
384 views

Bullet impact or force on cube in Blender

Hoping someone here may be able to help. I'm new to Blender (and game development/3d modelling) and have been following some tutorials online to get me started. I am building a very basic FPS just to ...
3
votes
2answers
355 views

Crystal Transparency(Shadows)

I'm having a really hard time getting the shadows the become transparent. I've looked online and followed tutorials, but it's not working(See Below). It may be a little difficult to see so you ...
1
vote
0answers
211 views

what space is this Matrix in?

In Blender 2.6 API, PoseBone is used for animating a bone. PoseBone.matrix is one way to do that. API says PoseBone.matrix is in "object space". ...
0
votes
2answers
560 views

3D Modeling Software for Programmer [closed]

I've recently learned how to make games for Unity3d, and now I want to start making games! I can't wait to start! However, before I can make 3D games, I need to learn 3D modeling for character ...
1
vote
2answers
670 views

Converting many faces to single mesh and reduce poly-count in Blender

I'm not so familiar with 3D modelling, and I'm stuck on a simple task in Blender. I have a fairly complex model that's been imported as a .DAE file from SketchUp. This model is composed of many ...
1
vote
0answers
486 views

Microsoft XNA code sample wont work with blender model

I downloaded this code sample and integrated it into my game http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing It works with the model that they supplied, but throws and ...
0
votes
2answers
3k views

I have created character human in blender. How to use it in Java/Android

Title says it all pretty much. I can't find anything online which explains it in details. I have created a character model in Blender and I want to use it in Android app. I want to make it move. ...
5
votes
1answer
10k views

How to merge two objects in Blender

What I've Done I created a Cube object with Subdivision Surface modifier in order to model a spehere. I created a cuboid object looking like a angled, longish baton. What I Want to Do I want to ...
1
vote
1answer
442 views

Blender to 3ds max to cal3d format

There are quite a few questions on cal3d but they are old and don't apply anymore. In Blender(must be 2.49a for python script to work!!!): I have a scene with 7 meshes, 1 armature, 10 bones. I tried ...
2
votes
1answer
230 views

Blender Edge Split Alternative

What other options/alternatives are there to "edge split" for smooth shading low poly game models. As I understand it, edge split does what it say's, its splits the mesh therefore increasing the vert ...
2
votes
0answers
198 views

Blender move single UV point [closed]

Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex. This seems ...
1
vote
0answers
402 views

XNA HLSL: Skinned Model Deforming Wrong

I am creating a basic XNA recreation of Minecraft. My current problem is that my "Steve" model, which is skinned with an armature using vertex groups to deform, is showing up disfigured beyond all ...
5
votes
1answer
425 views

apply non-hierarchial transforms to hierarchial skeleton?

I use Blender3D, but the answer might not API-exclusive. I have some matrices I need to assign to PoseBones. The resulting pose looks fine when there is no bone hierarchy (parenting) and messed up ...
2
votes
1answer
4k views

Correct way to export from blender to ogre format?

My question here is similar to this since I'm using jmonkeyengine and I'm looking for models and scenes to populate my 3D world Open-source 3D models easily usable in OGRE3D/jMonkeyEngine When I ...
0
votes
0answers
424 views

Calculating the correct roll from a bone transform matrix

Read this forum topic for more info: http://blenderartists.org/forum/showthread.php?260602-transform-matrix-to-bone-%28head-tail-roll%29-bug I'm trying to get my Blender3d modeller importer to create ...
3
votes
2answers
7k views

Blender: How to merge two faces?

Initial Situation Using Blender 2.6, I often come to the same problematic setting: There are two faces on one straight line. My Aim I want to keep just one of the two selected faces, which you ...
1
vote
1answer
578 views

importing animations in Blender, weird rotations/locations

This is for the Blender 2.6 API. There are two problems: 1. When I import a single animation frame from my animation file to Blender, all bones look fine. But when I import multiple (all of the ...
0
votes
1answer
424 views

How to implement the rag doll physics in OpenGL?

I'm wondering, having a human model made in blender, how can you make it so that at some point (when the human "dies") the body follows the rag doll physics in OpenGL? I tried looking for some ...
0
votes
2answers
545 views

getting bone base and tip positions from a transform matrix?

I need this for a Blender3d script, but you don't really need to know Blender to answer this. I need to get bone head and tip positions from a transform matrix read from a file. The position of base ...
3
votes
0answers
250 views

Blender - creating bones from transform matrices [closed]

Notice: this is for the Blender 2.5/2.6 API. Back in the old days in the Blender 2.4 API, you could easily create a bone from a transform matrix in your 3d file as EditBones had an attribute named ...
0
votes
1answer
345 views

Blender 2.6: How to Merge the Pros of Meshes and Surfaces

there are two interesting kinds of objects: Meshes and Surfaces. Each of them offers very cool features. Object Type Specific Features Nice Features of Surfaces: (for example) They're as scalable ...
1
vote
1answer
2k views

Blender 2.6: Changing the Resolution (Rings/Segments) of a UVSphere's

I know that it's possible to change the resolution (I mean the rings and the segments) of a UVSphere by pressing [F6] and changing some arguments. But what if I add a UVSphere to my canvas at first, ...
1
vote
1answer
194 views

How can I achieve UnrealEd's per-face texturing in Blender 2.6?

Using UnrealEd I can create geometry and assign a material to each face of that geometry. Each face can have its own UV settings. How can I achieve the same functionality using Blender? I've seen the ...
1
vote
2answers
1k views

How to convert Blender models for XNA

I am creating my first game, I'm using Blender to create character models, is there any tutorial or guide to tell me what steps to convert a model into something animated and usable in XNA?
1
vote
1answer
333 views

Blender 2.6: How to Undo 3D Cursor Movement

I sometimes place the 3D cursor at the wrong location by a undesigned click on the left mouse button. But when I'm trying to click Control + Z in order to undo the accidental 3D cursor movement, it ...
2
votes
2answers
2k views

How to port animation from one skeleton to another?

While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines. Blender3D specific terminology: Armature = skeleton EditBone = rest pose bone ...
1
vote
1answer
972 views

XNA Skinning Sample - exporting from Blender recognize only first animation clip

(and sorry for my English) I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the ...
3
votes
2answers
245 views

Selecting all the points in a ray

So I'm accustomed to Lightwave where selecting a point in orthographic view selects all the points along that ray from the viewport. I've been watching videos of people using older versions of Blender ...
4
votes
1answer
962 views

Can't export Blender model for use in jMonkeyEngine SDK

I have a scene rendered in blender called "civ1.blend" which contains multiple materials (for example, I have one called "white"). I want to use this model in jMonkeyEngine, so I used the OGRE ...
1
vote
1answer
2k views

Exporting UV coords from Blender

So I have searched on google and various other websites but I've not found an answer. The only ones I did find did not work. So my question is how do I get UV coords from blender (2.63)? Currently ...
2
votes
1answer
345 views

Create edges in Blender

I've worked with 3DS Max in Uni and am trying to learn Blender. My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is: ...
2
votes
0answers
2k views

Tools for Sprite generation? 3D Blender model for Sprites -generation? [closed]

My speculation is that sprites can be generated rather painlessly from good 3D Blender models either to 2D or 3D. I am skeptical to sprites generated other ways because I like the ability to do ...
0
votes
1answer
312 views

Unity3D - different object with the same mesh imported from Blender

I would like to instantiate different objects (i.e. poker chips with different values) that actually share the same mesh imported from blender. To this end I have copied the assets and changed the ...
-5
votes
3answers
866 views

Is it possible to combine Blender with PHP? [closed]

I want to build a web game with Blender and I know PHP. Is it possible to mesh Blender with PHP?
1
vote
2answers
1k views

Is it possible to convert file from Blender 3d to svg?

I want to build web game in html5 with canvas/svg. Can I convert/export file from blender to canvas/svg? Maybe via unity3d?
5
votes
1answer
3k views

How to correctly export UV coordinates from Blender

Alright, so I'm just now getting around to texturing some assets. After much trial and error I feel I'm pretty good at UV unwrapping now and my work looks good in Blender. However, either I'm using ...
3
votes
1answer
3k views

How can I load .FBX files?

I am looking into options for the model assets for my game. I have gotten pretty good with Blender, and want to use C++/DirectX9 (don't need all the excess from 10+), but Blender 2.6 exports .fbx not ...
2
votes
2answers
485 views

How to make leg bones children of torso bone in Blender?

I'm a complete Blender novice and I'm trying to create a humanoid skeleton. I'm having problems figuring out how to make my leg bones children of the torso bone. Here's how my skeleton looks like: ...
0
votes
1answer
1k views

Texture in model not rendered by BasicEffect

UPDATE: It is apparently the BasicEffect that is the culprit here. I tried to use another effect (which I coded myself) and then it works!?!? )I kinda like the EnableDefaultLighting, though...) So ...
3
votes
2answers
4k views

Is it possible to export a simulation (animation) from Blender to Unity?

I created an explosion animation within Blender, something as shown in this video. To achieve this I used a particle-system, together with the "Explode" modifier. This kind of animation (simulation) ...