1
vote
2answers
702 views

XNA .fbx model imported sideways

Using Blender 2.6. My model has its location and rotation zeroed out, scale set at 1.0, and generally conforms to every guideline detailed on this site and misc google results. When exporting it, I ...
0
votes
1answer
980 views

Exported FBX Blender Model not showing up in XNA

I really do apologise if this question has been asked before, but I recently created a model in Blender 2.63, exported it to an FBX file, and tried to display it in XNA (using 4.0 Refresh), but all ...
1
vote
1answer
531 views

Make bones in blender work corectly in XNA

So, I am trying to connect bones with vertex groups in blender, but I keep failing. if I move a bone in XNA, it doesnt also move those vertecis that are connected to this bone(vertex groups). What I ...
2
votes
1answer
315 views

Xna model parts are overlying others

I am trying to import in XNA an .fbx model exported with blender. Here is my drawing code public void Draw() { Matrix[] modelTransforms = new Matrix[Model.Bones.Count]; ...
11
votes
2answers
2k views

Export Blender 2.59 models with animations to XNA 4

Whats the best way to export from Blender 2.59 for XNA 4? I have heard you can use the DirectX to export to .x instead of .fbx which works better with animations? Unfortunately all the tutorials out ...
14
votes
1answer
3k views

How do you add equipment to a 3D character model using XNA/Blender?

I've watched quite a few Blender tutorials, but I have yet to see examples of how to swap out sub-models. So my question is, how do you swap out equipment on a character model? Specifically I’d like ...
2
votes
1answer
511 views

Model in Blender GLSL to XNA HLSL

Is it possible to make model in Blender, with enabled GLSL, add multiple textures, etc, and then just load it in XNA, where's own HLSL? Will it work?