I am new to UDK and blender. I am using UDK3. I have tried the following so far: Making the mesh origin, (0,0,0) Making the parent bone origin (0,0,0) Parenting the root bone with the mesh I have ...
Using UnrealEd I can create geometry and assign a material to each face of that geometry. Each face can have its own UV settings. How can I achieve the same functionality using Blender? I've seen the ...
I am new to UDK and Blender but I've some prior game development experience on XNA. Now I want to know should I start using Blender gaming engine which is open source and gives lot of freedom to ...