0
votes
0answers
27 views

Would it be possible to edit character models of a PS1 game, to be played on an emulator? [duplicate]

There are some abandoned PS1 oldies out there that I would love to see revamped with improved assets. I have some skills with some some modelling programs, so I was wondering if it would be possible ...
0
votes
1answer
269 views

UV mapping: Untextured faces?

Im currently trying to texture a (transparent) cylinder. I want the texture image to wrap sideways around the cylinder but not the top and bottom faces, they are supposed to just stay untextured (so ...
2
votes
1answer
146 views

Blender Texture Seam

I am trying to follow this tutorial to create a brushed metal "start" button. (I am very new to all of this) I want the button to look nice when rendered in a game engine. For some reason I can not ...
1
vote
1answer
127 views

Blender 2.6: Move Mesh to X Coordinate of Another Mesh

An example: There are two planes A and B with the following median points: ( X | Y | Z ) M_A ( 3 | 2 | 2 ) M_B ( 6 | 1 | 1 ) Now I want to move the plane A on the X-axis to the X coordinate ...
1
vote
0answers
99 views

Blender 2.6: UV-Matching on Non-Image-Textures

Situation: I want to model a piece of wood in Blender (2.63.0). In order to do this I use a set of Noise and Clouds textures on a brown material. But these textures are warped and shown in the wrong ...
3
votes
1answer
527 views

Blender Object Appearing Gray when all Lights are Off

I have an issue with Blender where, when I turn my only light off (a sun lamp) and render the image my object appears gray rather than black (and thus, not appear to the camera). I can't figure out ...
1
vote
0answers
202 views

How can I model a pendulum blade? [closed]

Like this one from Saw V: What primitive shape/s would you start out with? How would you transform the primitive shape/s to give it a nice, smooth, sharp blade on one side without distorting the ...
1
vote
2answers
134 views

Issue with importing model to xna

I am creating a model with Blender which looks like this: and I am importing it into an XNA project. There seems to be some kind of transparency issue. The model looks like that: When the camera ...
1
vote
0answers
361 views

Blender DirectX exporter to Panda3D

I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current ...
3
votes
1answer
221 views

How can I generate a 3d model via a series of transforms?

Is it possible to generate 3D models using some sort of object transformation (like it's shown here), using PovRay or any other tool, and import them into Blender / Unity? For example starting with a ...
2
votes
1answer
487 views

Models with more than one mesh in JMonkeyEngine

I’m a new jmonkey engine developer and I’m beginning to import models. I tried to import simple models and no problems appeared, but when I export some obj models having more than one mesh in the ...
0
votes
2answers
546 views

3D Modeling Software for Programmer [closed]

I've recently learned how to make games for Unity3d, and now I want to start making games! I can't wait to start! However, before I can make 3D games, I need to learn 3D modeling for character ...
1
vote
2answers
598 views

Converting many faces to single mesh and reduce poly-count in Blender

I'm not so familiar with 3D modelling, and I'm stuck on a simple task in Blender. I have a fairly complex model that's been imported as a .DAE file from SketchUp. This model is composed of many ...
0
votes
2answers
2k views

I have created character human in blender. How to use it in Java/Android

Title says it all pretty much. I can't find anything online which explains it in details. I have created a character model in Blender and I want to use it in Android app. I want to make it move. ...
5
votes
1answer
7k views

How to merge two objects in Blender

What I've Done I created a Cube object with Subdivision Surface modifier in order to model a spehere. I created a cuboid object looking like a angled, longish baton. What I Want to Do I want to ...
1
vote
1answer
404 views

Blender to 3ds max to cal3d format

There are quite a few questions on cal3d but they are old and don't apply anymore. In Blender(must be 2.49a for python script to work!!!): I have a scene with 7 meshes, 1 armature, 10 bones. I tried ...
2
votes
0answers
189 views

Blender move single UV point

Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex. This seems ...
1
vote
0answers
387 views

XNA HLSL: Skinned Model Deforming Wrong

I am creating a basic XNA recreation of Minecraft. My current problem is that my "Steve" model, which is skinned with an armature using vertex groups to deform, is showing up disfigured beyond all ...
3
votes
2answers
6k views

Blender: How to merge two faces?

Initial Situation Using Blender 2.6, I often come to the same problematic setting: There are two faces on one straight line. My Aim I want to keep just one of the two selected faces, which you ...
1
vote
2answers
1k views

How to convert Blender models for XNA

I am creating my first game, I'm using Blender to create character models, is there any tutorial or guide to tell me what steps to convert a model into something animated and usable in XNA?
2
votes
1answer
328 views

Create edges in Blender

I've worked with 3DS Max in Uni and am trying to learn Blender. My problem is I know a lot of simple techniques from 3DS max that I'm having trouble translating into Blender. So my question is: ...
3
votes
1answer
1k views

how large should a map be in blender

I'm learning blender and am wondering what size(blender units) I should be making my characters and maps. should i consider 1 blender unit as 1 inch, foot, meter or does it not not matter?
0
votes
2answers
477 views

How do I create the playing field for my game?

I want to create a game with playfield as shown in the video in OpenGL www.youtube.com/user/stanfordcs248 I have fair knowledge of OpenGL and I know this playfield can be rendered using several ...
2
votes
2answers
788 views

Creating 3D Models for Game similar to Tron in Blender

How can I create 3D Model of objects with glowing edges (just like in Tron) using Blender ? Note : I am a beginner in Blender
4
votes
1answer
2k views

How can I see the height of an object within Blender?

I'm fairly new to Blender. I know there is the "Transform" section in the Object menu of the Properties tab, which contains Location/Rotation/Scale of a selected object. What I'd like to know is if ...
9
votes
2answers
331 views

What are the disadvantages of marking every edge as a seam when unwrapping a mesh?

I'm a programmer who's trying to learn a little basic 3D modelling. I'm reasonably comfortable with basic geometry modelling, and can unwrap and texture simple models. But I have a question... When ...
4
votes
2answers
830 views

Replacing a custom 3D model format with something more standard

This is long, so the short question is: What's the best/right/standard set of technologies for creating 3D models and incorporating them into a game such that the complexity for the artist is kept to ...
1
vote
3answers
970 views

Blender books for advanced character animation and modeling?

I've been messing with Blender on and off for over a year, and am now ready to put a lot of sweat into making a great model for an iPhone app I'm working on. I want to learn tips and tricks on how to ...
2
votes
2answers
1k views

blender: 3D model from guide images

In a effort to learn the blender interface, which is confusing to say the least, I've chosen to model a model from referrence pictures easily found on the web. Problem is that I can't ( and won't ) ...