I've been working on making lightmaps for a game on mobile devices (meaning that individual texture sizes cannot exceed 2048 and that file size needs to be as small as possible), but I'm running into ...
In Blender, is it possible to assign lighting objects/effects exclusively to a single mesh? For instance, if I place two meshes next to each other, and two lights (one shining on each mesh), I would ...
I have an issue with Blender where, when I turn my only light off (a sun lamp) and render the image my object appears gray rather than black (and thus, not appear to the camera). I can't figure out ...
I created a basic textured cube model with Blender to practice modeling, and then I imported it into Unity. After I put up some lighting it looks pretty ugly. The light is not continuous on a row of ...
I've create a plane with a spot light shining from above onto it. The spot light projects a texture of an image onto the plane. The light shots out at an angle but the texture is projecting in a flat ...
I'm making a small game in Unity, and some models are displaying very ugly shading. The shading usually looks funky along the edges between triangles. I'm pretty new to working in 3D; I bet this is ...