0
votes
1answer
50 views

Blender animation to XNA distortion bug

I followed the instructions on the following video: http://www.youtube.com/watch?v=SissgQ0IXvk I'm using XNA 4.0 and Blender 2.69 I export the model with animation to a .FBX file. The animation is ...
0
votes
1answer
337 views

Import Blender files to SharpGL (openGL for c#) [closed]

please i have problem with import 3D models to SharpGL (openGL in c#). Have you got pls any project where is this problem solved? I need create any models in for example blender, and then import to ...
0
votes
0answers
95 views

Bounding box not right rotation XNA blender object (.fbx)

I am importing .fbx models (a simple cuboid), the model itself displays fine (and is repeated to make a wall) however the bounding box seems to be on the wrong rotation. Below is a screen shoot: ...
2
votes
1answer
406 views

XNA 4.0: Blender .fbx File Won't Display 3D Model

So I followed the basic 3D model display tutorial found here: http://msdn.microsoft.com/en-us/library/bb197293%28v=xnagamestudio.31%29.aspx And while I know this is for XNA 3.1, I can still get the ...
0
votes
0answers
124 views

Draw mesh with multiple bones

So I currently have an object made up of only one mesh. And this object contains three bones. One for strecthing the mesh left, one for streching the mesh up, and a center bone, which moves the object ...
0
votes
1answer
396 views

Texture-Mapping in Blender/XNA

I have a simple Blender-Model (just a few faces). I want to add 2 Textures. (a special face should get Texture 1, the other faces Texture 2). This model I want to use in XNA. The first Texture should ...
2
votes
1answer
313 views

Xna model parts are overlying others

I am trying to import in XNA an .fbx model exported with blender. Here is my drawing code public void Draw() { Matrix[] modelTransforms = new Matrix[Model.Bones.Count]; ...
1
vote
1answer
964 views

XNA Skinning Sample - exporting from Blender recognize only first animation clip

(and sorry for my English) I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the ...
4
votes
2answers
2k views

Recommended method for XML level loading in XNA

I want to use Blender as my level designer tool for an XNA game. Using an existing plugin, I can export my levels to DotScene format which is basically an xml file like this one: <scene ...
1
vote
0answers
185 views

Using extension methods through the TryInvokeMember override of a DynamicObject [closed]

I feel like I need to give a little background information on why I'm doing what I'm doing, because I want to open it to suggestions and criticism, and give hope to Blender-using XNA programmers that ...