6
votes
0answers
142 views

Unity: Why do my normals flip during an animation?

This problem boggles my mind. I have an animation running on a face object (imported from Blender). At a few points in the animation, the normals switch direction! It causes the mesh to blink. Of ...
1
vote
2answers
157 views

Normals in my skinned model are not animated

I have a blender skinned mode with animation. Normals look like they are messed up. This is how it looks in Unity3D before and after animation. As you can see, my model should be lit up just like ...
2
votes
2answers
104 views

Blender-to-Unity Animation Issue

I've been programming games for quite a few years now, but I recently thought I would try my hand at some simple 3D modeling and animation. I'm currently using Unity and Blender. In Blender, I was ...
0
votes
0answers
152 views

Export Blender 3D animation to be played by Android OpenGLES

Below code snippet shows the way to export coordinate of bones: def export_bone_matrix(armature, bone, label, file_handler): SystemMatrix = Matrix.Scale(-1, 4, Vector((0, 0, 1))) * ...
0
votes
0answers
46 views

Unity import from blender missing action animation

I'm trying to import my .blend file into unity, but one of my animations never appears in Unity. That animation is "Fall", which is observable in Blender's "NLA Editor". I am currently exporting as an ...
0
votes
0answers
94 views

How to export blender coordinate to be used in Android OpenGLES

I'd like to create my personal light-weight Android 3D engine to show 3D animation configured by Blender. I have successfully loaded the Blender-created 3D models by OpenGL ES on Android. Now, I'd ...
1
vote
1answer
47 views

No animation clips in assets folder

I'm trying to import an FBX file made in Blender into Unity so I can use the actions created in Blender in a Unity animation state machine. A lot of sites seem to suggest that simply dropping the FBX ...
3
votes
1answer
157 views

Multiple weapons for android game

I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change ...
6
votes
2answers
2k views

Animation Workflow from Blender to Mecanim in Unity 3d

I've recently started learning Unity and one of the things that's really really slowing me down is not being able to add custom animations to the standard FBX's you get from unity's app store. When I ...
5
votes
1answer
265 views

Animation of moving circle by square's outer surface

I want to make this animation in OpenGL, here I attached a simple gif how I want it to looks like: Main problem is that I can not figure out how to move by corner - circle should smoothly move by ...
5
votes
1answer
440 views

Why are my animated objects (from Blender) always playing at the global origin in Unity?

I created and animated a sledgehammer in Blender 2.67b using an armature. The sledgehammer has one animation (created using the Action Editor) called "Idle". I parented the imported sledgehammer to an ...
1
vote
1answer
547 views

Armature in Unity3d distorted

On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d. The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
0
votes
2answers
190 views

Learning resource for 3d modeling [closed]

I want to start learning 3d modeling. I already have experience with maya and 3dsmax but I made a long pause (2 years) Now I have free access to maya, 3dsmax and blender (I am a student). I know that ...
3
votes
1answer
306 views

how to change the number of rendered frames in Blender

i´m using blender to render an animation in single pictures and i want to make an 16 frames animation out of an 24 frames one without changing the set keyframes. Is there an option to skip every 3rd ...
3
votes
2answers
633 views

Need to produce an animated texture of Water where each image tiles in all directions

I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
8
votes
2answers
2k views

How do I apply skeletal animation from a .x (Direct X) file?

Using the .x format to export a model from Blender, I can load a mesh, armature and animation. I have no problems generating the mesh and viewing models in game. Additionally, I have animations and ...
1
vote
0answers
210 views

what space is this Matrix in?

In Blender 2.6 API, PoseBone is used for animating a bone. PoseBone.matrix is one way to do that. API says PoseBone.matrix is in "object space". ...
1
vote
1answer
442 views

Blender to 3ds max to cal3d format

There are quite a few questions on cal3d but they are old and don't apply anymore. In Blender(must be 2.49a for python script to work!!!): I have a scene with 7 meshes, 1 armature, 10 bones. I tried ...
0
votes
0answers
424 views

Calculating the correct roll from a bone transform matrix

Read this forum topic for more info: http://blenderartists.org/forum/showthread.php?260602-transform-matrix-to-bone-%28head-tail-roll%29-bug I'm trying to get my Blender3d modeller importer to create ...
2
votes
2answers
2k views

How to port animation from one skeleton to another?

While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines. Blender3D specific terminology: Armature = skeleton EditBone = rest pose bone ...
1
vote
1answer
972 views

XNA Skinning Sample - exporting from Blender recognize only first animation clip

(and sorry for my English) I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the ...
3
votes
2answers
4k views

Is it possible to export a simulation (animation) from Blender to Unity?

I created an explosion animation within Blender, something as shown in this video. To achieve this I used a particle-system, together with the "Explode" modifier. This kind of animation (simulation) ...
1
vote
0answers
579 views

Any way to edit Warcraft MDX or MDL Animated models?

I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success. I found a few methods of getting ...
3
votes
2answers
2k views

How to animate a model in WebGL?

I created a human model in Blender, exported the vertices and indices into a JSON file and render the model in a browser using WebGL. Now I created a walk and jump animation in Blender and would like ...
10
votes
3answers
4k views

Exporting Blender bones

I wrote an exporter for blender models that works great for meshes. I'm attempting to extend that to bones defined in blender. However I haven't found good information for exporting bone data. How can ...
10
votes
2answers
1k views

Rendering characters, with cut off limbs (Blender models in Java/OpenGL)

What aspects should I take into consideration for creating character animation and rendering classes if I want to be able to have detachable limbs? I've developed a detailed body system that can have ...
2
votes
1answer
1k views

Baking Key Frame Animation in Blender

I have a rigged model using an armiture in blender, I was wonder how you could bake the animation as kayframed data so that I could remove the armiture and the model still walks without being rigged.
1
vote
3answers
992 views

Blender books for advanced character animation and modeling?

I've been messing with Blender on and off for over a year, and am now ready to put a lot of sweat into making a great model for an iPhone app I'm working on. I want to learn tips and tricks on how to ...