Given the XYZ rotation of an object, e.g. (90,0,0), how can I find the object's normal assuming the object is pointing along it's local Z axis? In the above example the desired result is (0,1,0). ...
Blender's coordinate system is different from what I'm used to, in that Z points upwards instead of Y. What would be the simplest way of converting all the world data (so that all animations, texture ...
I've been playing with Blender and Python, doing basic things like accessing vertices/normals,etc. I can get the normal of each face of a mesh. I was wondering, how can I get the rotation of a face ...