6
votes
5answers
3k views

Changing coordinate system from Z-up to Y-up

Blender's coordinate system is different from what I'm used to, in that Z points upwards instead of Y. What would be the simplest way of converting all the world data (so that all animations, texture ...
4
votes
1answer
3k views

How do I find rotation in 3D based on a vector/normal?

I've been playing with Blender and Python, doing basic things like accessing vertices/normals,etc. I can get the normal of each face of a mesh. I was wondering, how can I get the rotation of a face ...