Blender is an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. Questions involving issues with Blender itself should be posted on the relevant Stack Exchange site, Blender.SE.

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Imported model from Blender stops updating after applying scripts

I am new to Unity3D and I am trying to import a model from Blender. I save the .blend file inside the assets folder and everything works well. I drag and drop my model and apply textures, colliders ...
3
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2answers
46 views

Preparing a 2D character to export from Blender to Unity?

I'm an animator for a game currently, and I don't have Unity (can't download due to too much gigs coupled with slow internet,) but the game designer told me I can use Blender to export animations into ...
5
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1answer
86 views

Unity - Small holes of light seems to go through my blender mesh

So, I am currently working on a low-poly terrain in Blender which will be flat-shaded in Unity. It all works great, however I am working on a cave for the terrain, and I seem to be getting these small ...
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0answers
12 views

Importing a skinned model from Blender to Monogame

I would like to import FBX character animation from Blender to Monogame using a custom skinned model processor (which I created with this tutorial). However, when I try to import a model(for example ...
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0answers
23 views

Importing animated Collada from blender to monogame c#

I have some problems with rendering animated Collada files in monogame. I understand animated skeletons, but in Blender is way to animated without making skeletons. Let's say, I want to make a ...
0
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1answer
41 views

Getting the material name or index from a Blender FBX model in MonoGame

I've imported Blender FBX models in to UE4 before, so I'm aware that some of the material information is saved in the model. How do I go about accessing this in MonoGame? To be clear, I don't ...
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0answers
16 views

Awkward shape causing issues with join, from Blender to Unreal Engine 4

https://imgur.com/a/sQzLG ^ - the pictures should tell more than I can with words. I've created a shape that is best described as a "Tetraforce." It's a 3d object made out of 4 regular tetrahedrons. ...
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1answer
36 views

Parenting a child object to parent in Unity

I am making an 3d Tennis game in Unity 5.0. I have made 3d model of the Tennis player in Makehuman and have successfully imported it to Blender and Unity. I want to add an tennis racket in the hand ...
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1answer
33 views

Unity 5 - Importing models with multitextured materials

I have a file Blender model of a tree. It consists of some branches and lots foliage, nothing unusual. The foliage consists of a single material, which consists of 2 textures, a diffuse and lower ...
0
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1answer
47 views

Blender arm rig not working the way it should

I just bought a pair of arms from the unity asset store and imported them into blender, the IK seems to work just fine untill i use a Child of constraint on another bone(which is supposed to be a ...
1
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1answer
72 views

Blender assets management and workflow for Unity project

I'm trying to decide how to manage my 3D assets, and even how I should construct a world for my game. I should maybe explain, my game is basically a single explorable world set in a school. It's ...
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30 views

Problems with imported model animation from Blender to Unity

I've downloaded a free sculpted arm and created my own rig and animation for it in Blender. So here is how it looks like in Blender : And the model itself looks fine in Unity, but as soon as the ...
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1answer
35 views

How can I fix the face/normal direction of my 3d mesh in blender/UE4?

So I am playing around with UE4 to make some concept art for a game. I extracted the model I wanted to use from the game's files and imported it into blender. It's a tank with 4 parts: the hull, the ...
0
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2answers
61 views

Best way to do headshot decapitation?

I'm using UE4 and blender. I was wondering what the process is of preparing in the 3D software and then making a head burst animation upon headshot. I don't want to do destructible meshes because they ...
3
votes
1answer
72 views

Upgrading Unity from 5.1 to 5.3.4 has broken game, specifically models made in Blender

I recently decided to upgrade Unity after putting it off for some time as I have a rather sizable project started in 5.1. I knew there would be some hurdles, however, I have had very little luck in ...
0
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0answers
30 views

Why aren't .blend files importing into unity?

So I for the past week or so I have been having extreme difficulty trying to import .blend file that I made into unity. When I either drag or import the .blend file into unity I automatically get a ...
0
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0answers
23 views

How to export fbx mode file to Spritekit in iOS

Model does't show up in SpriteKit in iOS. I need some help to export fbx file to SpriteKit in iOS. Here is the code to load the fbx file to scene in iOS. SCNScene *scene = [SCNScene sceneNamed:@"...
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1answer
47 views

Can't load own .obj-files from Blender to DX11

I'm currently trying to import objects to my game. My problem is that I'm able to load objects from online-sites but it doesn't work for my own objects. It gives me an error: Debug assertion ...
1
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1answer
58 views

Blender to Unity, Specular Hardness/Smoothness Texture

In Unity there's a parameter for specularity (both modes) - Smoothness... I don't know what it corresponds to in Blender. You can bake two specularity maps: color and intensity, and at first I naively ...
0
votes
2answers
54 views

Roofs not appearing in Unity

My buildings are fine until I import them to Unity. None of the formats I've come across( FBX, DAE, 3DS Max, Blender Files, any of the Autocad formats, OBJ, PRJ, WRL etc.), have roofs when importing ...
1
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1answer
159 views

Modern OpenGL c++ obj loader

So i made a obj loader in c++.I used blender to export my files. I tried to draw 2 squares(one perpendicular to the other) and when im looking at them from above some weird black triangles apear, ...
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0answers
36 views

Blender to Unreal or Unity - will combining animations into one clip for a parent object to store effect workflow?

Hey so I have a gun and a set of rigged hands in blender, and I was wondering if I made a parent object for the gun, hands and everything, took all the animations respectively (such as right hand ...
0
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2answers
273 views

Modern OpenGL project in c++ .obj loader

I want to create a class in c++ that loads a model with the obj format.The model gets generated from Blender(3D modeling program).When i try do draw something on the screen without the class(all the ...
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0answers
26 views

Blender to UE4 mobile

My 3D models and animation vanishes when I preview it using the mobile view port. However they work just fine for the desktop viewport. I usually model the characters using MakeHuman and import them ...
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0answers
27 views

Trying to do skeletal visualization in bind pose similar to blender with octahedral mode

I already achieved drawing octahedral by just porting blender code to c#+opentk. Here ported code: static float[][] bone_octahedral_verts =new float[6][] { new []{ 0.0f, 0.0f, 0.0f}, new []{ ...
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1answer
100 views

Issues with importing bezier curve animation (curve does not distort?)

Hi guys i'm pretty new to unity and having a frustrating issue; I've created a spear gun with an animation using a bezier curve grouped to the main gun shaft and distorted using a bone (bone relative) ...
0
votes
1answer
35 views

Why do I not see the back of a model in the model

I have created a die in blender, that uses two materials. One material is transparent and the second is opaque. When I look throught the die, I expect to see the opaque parts blocking the view, but ...
17
votes
2answers
2k views

Faking a 3D object to decrease number of polygons

I'm making a game in unity and I'm building a fence in blender but I want it to be as low poly as possible. My original design was too high poly so I thought, what if I could simply use a cube with ...
0
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0answers
59 views

Static smoothed particle hydrodynamics

I'd like to create a browsable universe based on simulation data, pretty much replicating what is shown here. Right now I'm investigating doing this all in Unity using the default particle system, ...
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2answers
70 views

Unity3D/Blender: Bounding box rotated on import

For some reason my bounding box is always tilted when i import to unity. I've checked for loose geometry and everything but there's nothing.
1
vote
1answer
148 views

Seams between tiled textured cubes

I've created a textured cube in Blender, which I have uv-mapped like this: The tiles are 256x256, and I've mapped the coordinates exactly at the edges (e.g. x: 256, y: 512). I then export my model ...
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votes
2answers
155 views

Buy or make assets [closed]

As an indie developer, I don't know if I should make my own models or buy them from the asset store (unity engine). I do know basic modeling in Blender, but I also have spare money that I can use to ...
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1answer
24 views

Is render to texture available in blender? [closed]

I don't know is render to texture available in blender like in 3dsmax if it is available please tell me step by step method to do that thanks in advance.
3
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0answers
26 views

Skeletal Mesh Cloth Simulation bug (UDK), unexpected behaviour

When I try to move to the left (A) the pawn and the cloth move to the left, and when I move to the right (D) the pawn and the cloth move to the right too... Why the cloth always goes in same ...
0
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0answers
56 views

How do I correctly import an animation from blender into UE4?

I have animated a conveyor belt in blender. When I import the animation to UE4, the conveyor belt does not move correctly. What am I doing wrong? Here is a link to my blender file: Blender File
0
votes
2answers
147 views

Head bone not found when importing .blend to Unity

I have created a model, rigged it(using rigify), and created several actions(animation clips) for it Blender. Everything seems to be fine. However, when I import the .blend to Unity I get a console ...
0
votes
1answer
87 views

Blender model doesn't show up in monogame

I have a problem getting blender models to show in monogame on windows. Using latest monogame 3.4, fresh blender 2.76b, developing in Visual Studio 2010 using OpenGL Monogame template. What I'm ...
0
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1answer
175 views

Blender FBX exports to Unity3D have incomplete animation sequences

Using Blender, I have rigged and animated this model with this attack action. I exported this model to an FBX format and imported the said FBX file into my Unity3D project. However, when I imported ...
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0answers
83 views

Unable to load Blender animation into libgdx

I am trying to load an blender animation into libGDX for an android app. So I created an animation using Blenders action editor, I exported this into .fbx format. I then ran the fbx-conv tool to ...
1
vote
0answers
217 views

Smooth+Flat shaded meshes cause shadow artifacts (understanding the source of the problem)

I'm using blender to create assets to use in Unity3D, and I'm having some trouble understanding how the smooth/flat shading interacts with shadows, I'm sorry if it has been asked before, but all the "...
3
votes
2answers
256 views

How to animate a character with props in Blender and then have these props modifiable in Unity3D?

I have created a fully rigged and fully animated humanoid model in Blender with rigging based on Unity's Mecanim standards for humanoid models. Now, I want to create custom animation for it in ...
2
votes
1answer
55 views

Possible to make/use a “preset animation” on multiple 3D characters?

So im new into game developing, so I'm sorry if this is a stupid question. The thing is, that I'm currently making a game, and I'm done with my 3D characters. The only thing that is left, are the ...
1
vote
1answer
32 views

Add UVs back into a model

I built a 3D model in Autodesk 123d design, then exported it as an stl. When I convert it into an obj, however, there were no UVs in it. Is there a way I can add the UVs back into the model using a ...
1
vote
0answers
320 views

combining multiple materials into one material (Unity)

I am confused with how should I texture my character. I am using blender for modelling. And while my model is too complex I dont want to use uv map techniuqe. I can get what I need with using ...
2
votes
1answer
56 views

Texturing curves in blender

Im making a tree in blender with the sappling add-on, i've already textured the leaves, i want to know how to texture the trunk with a bark texture. Im using cycles render. Thanks in advance. :)
1
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1answer
36 views

Texturing in blender

I am texturing a tree in bender using the sappling add-on, when i put the tree bark texture (which is saved as .jpg) the texture looks stretched and wierd, ive used "Use UV for mapping" on the curve ...
1
vote
1answer
131 views

Assimp, Blender and model rotating

There is something I can't figure out. I have two models - grass.blend and tower.blend. grass.blend: tower.blend: Note X, Y and Z axises. The problem is that when I load these models using ...
0
votes
1answer
90 views

OpenGL, Blender and model optimization

I'm learning OpenGL and there is something I don't understand regarding model loading. Lets say I found a free .blend model of a tree. The problem is - currently in my program all models have only ...
0
votes
2answers
135 views

Problem with animations from Blender

I have a model that I made in Blender and also I have a gun reloading animation, the model has a rig. So it appears that the animation of the rigged model is devided into 25 different animations but ...
0
votes
0answers
19 views

Blend generated fbx import to unity problem

I have create fbx file by blend. It import well in unity 5.1 roll a ball project. When i play it I have noticed that the ball doesn't hit the object. Ball go through the object. What the reason for ...