I have the next problem. A item can have a lot of states: NORMAL = 0000000 DRY = 0000001 HOT = 0000010 BURNING = 0000100 WET = 0001000 COLD = 0010000 FROZEN = 0100000 POISONED= ...
I'm implementing a custom binary protocol for a new multiplayer game I'm working on. Its a turn-based strategy game so timing doesn't really matter. I've currently got the basic data sync portion of ...
I've seen people saying it's better and faster to use a custom binary format for your 3D models, based on your needs, instead of using exchange formats. But, I'd like to know how to create a basic ...
I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of ...
When distributing my game, I am going to compile all the resources and level data into a single binary package file, which is loaded from by the game. Do I have to worry about my machine being a ...
I'm building my own C++ DirectX game/engine and I've noticed that .X is no longer really supported past DX9 and I've been looking into converting my 3D model files, .X, .3ds, .COLLADA into binary dump ...
Currently I have 11 3d spheres created at runtime in my application. The application runs well as it is, but I'm anticipating some garbage collection hiccups due to camera panning. Would performance ...