I am developing isometric 2D exploration game. At this moment I faced with a problem where game takes too much disk space. Game's world at this moment is about 1 square kilometer and it's about 50MB. ...
Say I made a simple program that takes a file .dat that is encrypted in Binary Format, then I decrypt it into a byte array and then everything is rewritten again into the file decrypted. For Example: ...
I'm implementing a custom binary protocol for a new multiplayer game I'm working on. Its a turn-based strategy game so timing doesn't really matter. I've currently got the basic data sync portion of ...