I made the switch to Ogre3D (v1.7) and to using PagedGeometry. What I'm trying to do is make a simple scene with a terrain, some trees and grass. In a nutshell, I would like to achieve this kind of ...
Learning how to make imposters manually in Unity - how to render an object to a texture not what camera sees?
I am trying to learn the most performant way to make an imposter in Unity manually - not using pre-fabricated solutions. My first guess is that it should be achieved by using RenderTexture and a ...
I am trying to make a custom billboarding effect. I know that standard billboarding causes a quad to always face a camera, taking the camera position and view direction into account. I want a slightly ...