I'm trying to set a GameObject(plane) to be positioned at my camera's farplane. I plan on using this billboard as a sort of dynamic skybox. How would I create a billboard that is fixed to my camera's ...
I started making a game, wich has a 3d engine under it, but achieves a 2d look by using ortographic camera and billbiards. Similar to how Don't starve, Realm of the mad god and (I think) the new ...
So I made the switch to Ogre3D (v1.7) and using PagedGeometry. What I'm trying to do is make a simple scene with a terrain, some trees and grasses. In a nutshell, I would like to achieve this kind of ...
Learning how to make imposters manually in Unity - how to render an object to a texture not what camera sees?
I am trying to learn the most performant way to make an imposter in Unity manually - not using pre-fabricated solutions. My first guess is that it should be achieved by using RenderTexture and a ...
I am trying to make a custom billboarding effect. I know that standard billboarding causes a quad to always face a camera, taking the camera position and view direction into account. I want a slightly ...