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1
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1answer
65 views

How to create a sun billboard with Ogre3d

I've been working with a few different engines alongside trying to code my own project. Rather than rewrite an entire renderer, etc I am using Ogre3d. To begin with I am trying to implement a very ...
1
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0answers
114 views

opengl volumetric billboard implementation: general idea + geometry shader

A while ago I decided to implement the volumetric billboards technique in my university project (C++ & OpenGL 4.3). I passed the subject but failed to implement the mentioned technique. I'd like ...
0
votes
1answer
79 views

Why are my geometry-shader-generated billboards not showing up given the following code?

My program is a rain particle system. After processing a list of positions of rain particles, I passed them to the geometry shader for generating a billboard for each position. If I use a simple ...
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1answer
2k views

Programmatically creating billboards in unity

What is the most efficient way to render a billboard in Unity? In order to apply a texture to something must it be a GameObject with a Mesh component? In which case, is my best bet to create a ...
3
votes
1answer
189 views

Laser Beam End Points Problems

I am building a game in XNA that features colored laser beams in 3D space. The beams are defined as: Segment start position Segment end position Line width For rendering, I am using 3 quads: ...
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2answers
786 views

What is billboarding, and can/should it be used in 3D games to create special effects for weapon blasting effects?

What is billboarding, and can or should it be used to create special effects for 3D games on weapon blasting effects?
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vote
1answer
698 views

JMonkey - Create health bar?

How can I create a health bar in JMonkey? Is there some documentation that can help? I am working on a game, specifically “Battleship”, using the JMonkey Engine (JME3). I want to add health bars on ...
0
votes
1answer
469 views

iOS OpenGL ES 2.0 How to Billboard on Sphere and Rotate with Sphere

I have a sphere (earth) in OpenGL ES 2.0 for iOS. I also have markers that I want to place at lat/lons on the earth - but I want the markers to always face the user ( billboards ) but also move with ...
0
votes
1answer
173 views

xna: Methods for having sprite characters in 3d game?

Methods for having sprite characters in 3d game? I am making a game much like Doom. The world is 3d but objects and characters are 2d sprites. I am not asking about billboarding objects. I am asking ...
2
votes
1answer
317 views

Billboarding restricted to an axis (cylindrical)

I have succesfully created a GLSL shader for a billboarding effect. I want to tweak this to restrict the billboarding to an arbitrary axis, i.e. a billboarded quad only rotates itself about the ...
2
votes
1answer
773 views

How do I implement camera axis aligned billboards?

I am trying to make an axis-aligned billboard with Pyglet. I have looked at several tutorials, but they only show me how to get the up, right, and look vectors. So far this is what I have: target = ...
3
votes
2answers
469 views

What are the fundamentals of a Quad Billboarding effect?

I'm taking my first venture in to writing a shader and what I really need to do is create a billboarding effect. A thorough Google search turns up a number of threads on the topic and they always end ...
6
votes
3answers
460 views

shadowing billboards

I have a lot of billboarded 3D spheres (they have a heightmap so work properly with depth and penetration; although each is made of just a quad (with slight distortion), they look and feel and are ...