Parametric smooth curves and surfaces in computer graphics. Bezier curves and surfaces have control points that are used to control their shape. They are frequently used in software for automotive and industrial design.

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Linear movement over a Bézier curve

Is it possible to get a constant speed movement over a Bézier curve when its points are not kept symmetrical ? Here white square (almost) moves at constant speed. (red and green squares are control ...
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What's the equivalent of UIBezierPath in Cocos2d-x?

I'm beginner in Cocos2d-x , and i want to implement this tutorial with Cocos2d-x v.3 cpp, but the problem i dont know if there's UIBezierPath in cocos2d-x. Could you help me to draw the Bezier Arrow ...
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Bézier curve for smooth sketch on monogame

I am a MonoGame developer,and I would like to draw a curve on the phone screen but, the curve isn't regular rather jerky and composed by several lines. I used some codes like this: The LoadConent ...
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Precalculating timespan of bullet collision on cubic bezier curve circles?

I'm fairly new to game logics, C#/XNA (The language/library of choice) and bezier curves in general, and is stuck in my current project. I'm going to try to explain as thoroughly as I can what the ...
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How to fix problem in serpentine case using Blinn/Loop algorithm

I'm trying to implement Blinn/Loop algorithm to render cubic bezier on shader. I calculate the curve type using code below (v0, v1, v2, v3 are cubic bezier segment): CurveType ...