Parametric smooth curves and surfaces in computer graphics. Bezier curves and surfaces have control points that are used to control their shape. They are frequently used in software for automotive and industrial design.

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Cubic bezier polygon clipping

I have a large cubic bezier defined 2D polygon area which I need to render in DX11 real-time to create as many 4096x4096 textures as needed. An average control point count would be around the 12k and ...
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What's the equivalent of UIBezierPath in Cocos2d-x?

I'm beginner in Cocos2d-x , and i want to implement this tutorial with Cocos2d-x v.3 cpp, but the problem i dont know if there's UIBezierPath in cocos2d-x. Could you help me to draw the Bezier Arrow ...
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How to fix problem in serpentine case using Blinn/Loop algorithm

I'm trying to implement Blinn/Loop algorithm to render cubic bezier on shader. I calculate the curve type using code below (v0, v1, v2, v3 are cubic bezier segment): CurveType ...
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Adding smooth round Bézier curve corners in unreal editor?

Unreal Editor offers rectangular and round geometry. It also offers boolean operations. I can make a smooth corner by playing around with cylinder and boolean operations. I really would like to make a ...
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Bézier curve for smooth sketch on monogame

I am a MonoGame developer,and I would like to draw a curve on the phone screen but, the curve isn't regular rather jerky and composed by several lines. I used some codes like this: The LoadConent ...
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Precalculating timespan of bullet collision on cubic bezier curve circles?

I'm fairly new to game logics, C#/XNA (The language/library of choice) and bezier curves in general, and is stuck in my current project. I'm going to try to explain as thoroughly as I can what the ...