How can I find the distance traveled by a Bezier curve? For example, the distance traveled by a Linear Bezier Curve is: distance = sqrt(pow(x - x, 2) + pow(y - y, 2)); But what about ...
I'm working on a 2D game in which I would like to do collision detection between a moving circle and some kind of static curves (maybe Bezier curves). Currently my game features only straight lines ...
Given the 2 points describing a line segment, and the 3 points describing a quadratic bezier curve, how do you calculate if the line is facing towards or away from the curve? The line has a fixed ...