0
votes
0answers
76 views

Precalculating timespan of bullet collision on cubic bezier curve circles?

I'm fairly new to game logics, C#/XNA (The language/library of choice) and bezier curves in general, and is stuck in my current project. I'm going to try to explain as thoroughly as I can what the ...
8
votes
3answers
3k views

Collision detection with curves

I'm working on a 2D game in which I would like to do collision detection between a moving circle and some kind of static curves (maybe Bezier curves). Currently my game features only straight lines ...