What are do's and don'ts on published APK for alpha and beta testing and how to manage it in Google Play for developers? [closed]
Before the official public release or publishing the first prototype game, I learned about alpha and beta testing in order to gain feedback and fixes needed to improve or correct the game's system. I ...
I am the lead programmer for a small game company working on our first release. A top down turn based historical WWII strategy game. Because our game appeals to WWII buffs and players who enjoy ...
I have developed a prototype for a new game concept. The game is an educational foreign language learning tool for K-16 students. I am at the point where I need to test with sample groups of ...
I've been interesed in a career in Video Game QA for a long time now. I've participated in roughly a dozen+ public/closed betas for different games, everything from FPS, MMO, MOBA and RTS, as well as ...
We're a small company without enough employees to run a large scale beta in house. The app is geo-location based so we're trying to recruits some beta testers from all over that aren't "friends and ...
The question itself is fairly straight forward, but the answer takes a lot of industry insight. To give an example scenario, I am playing a game that's in closed beta right now. They have about 5000 ...
I've done a lot of work (pro-bono) on a patch to a commercial game from ~11 years ago that needs some beta testing. Loads of people are waiting for it. What are some ways to get good (by that I mean ...
I am approaching the point where I can release a playable beta of a very complex game I am making in Flash/AS3. It is fairly involved and the deepest game Ive made so far. I plan on hosting it on my ...