We're a small company without enough employees to run a large scale beta in house. The app is geo-location based so we're trying to recruits some beta testers from all over that aren't "friends and ...
The question itself is fairly straight forward, but the answer takes a lot of industry insight. To give an example scenario, I am playing a game that's in closed beta right now. They have about 5000 ...
I've done a lot of work (pro-bono) on a patch to a commercial game from ~11 years ago that needs some beta testing. Loads of people are waiting for it. What are some ways to get good (by that I mean ...
I am approaching the point where I can release a playable beta of a very complex game I am making in Flash/AS3. It is fairly involved and the deepest game Ive made so far. I plan on hosting it on my ...