Behavior is the set of actions taken by an agent based upon its decision making system. Behavior is the applied result of the AI directing an agent. Questions on behavior should focus on actual or desired results of AI

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Behavior Tree with interrupted sequence

I'm reading up on Behavior Trees and would like to know how a good implementation for a scenario where the conditions can change or where a selector with a higher priority interrupts the current one. ...
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How to ensure a condition in a behaviour tree when processing followin nodes?

Exmaple Tree (Source): As far as I understood, a sequencer iterates over the children until one failed or all are successful. If one children returns "running", the sequencer will start to process ...
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AI models with prioritised tasks

I'm searching around for models to implement a (simple) AI in a RPG game and was hoping you could give a direction (and possibly, a Java implementation if you know one). This is the thing I'm hoping ...