Behavior is the set of actions taken by an agent based upon its decision making system. Behavior is the applied result of the AI directing an agent. Questions on behavior should focus on actual or desired results of AI

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Behavior Tree with interrupted sequence

I'm reading up on Behavior Trees and would like to know how a good implementation for a scenario where the conditions can change or where a selector with a higher priority interrupts the current one. ...
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How to implement a Behavior Tree (preferably in Unity 3D)

I have a state machine I want to implement as a behavior tree. I now have an understanding of how they work but I can't seem to find a full implementation of one. I have implemented a simple one using ...
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AI models with prioritised tasks

I'm searching around for models to implement a (simple) AI in a RPG game and was hoping you could give a direction (and possibly, a Java implementation if you know one). This is the thing I'm hoping ...