What happens, in a behavior tree, when a priority node chooses another branch over a running branch? Small example: Priority 1: Fight Sequence: -Enemy near? -Fight! Priority 2: ...
How is a Behavior Tree iterated in a game? For example, let's assume you have an extremely large Behavior Tree with about a hundred Actions/Conditions. If we were to run one action or condition ...
From what I understand on Behavior Trees, each Behavior should be a short goal oriented Action that could be done in a few iterations. So for example, below is an image of a Behavior Tree: Now let ...