In my profiler, finding barycentric coordinates is apparently somewhat of a bottleneck. I am looking to make it more efficient. It follows the method in shirley, where you compute the area of the ...
I am building lightmaps for 3D models. My lightmap algorithm needs to determine which pixels( lumels ) within the lightmap texture fall within the boundary of a mesh face( triangle )...this process ...
I am attempting to convert the algorithm from http://www.cbloom.com/3d/techdocs/fast_ray_tri.txt to java code, but my solution does not function correctly. The only intentional change I made was for ...