The creation of balance to prevent a game from being too easy or too difficult for players. Also applies to competitive balance.

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How to balance units that get stronger

I have an Axis & Allies style game where each unit has attack/defend values that need to be rolled in order to do damage to opponents. All attacks are at the same time. My issue is that I am ...
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Balancing teams based on player count and skill

I am creating a lua script which should balance teams. Now I have a table of players for each team. And each player has a certain skill (float value), and well second problem is the player count in ...