I'm creating an old school top-down grid based RPG, where you enter random encounters every few steps. I want to know what kind of systems or guidelines there are for creating the leveling and stats ...
This is a Pokémon simulator where you build a team of 6 pokémon and battle with someone. Unfortunately, some Pokémon are stronger than others and only a few of the hundredth species are practical. I'm ...
Does anyone know if in a pokemon game does the wild pokemon have the same stats when you catch it as it did in that battle? and to make this a more programming question ... In that type of game ...