1
vote
2answers
154 views

“Align” a rotation to a direction

Good day all. I have a 3d object with a random rotation. I can express that object's rotation both through a quaternion or through an euler rotation. Then I have a vector3 normal that I get from a ...
1
vote
0answers
199 views

Move parent according to child axis in Unity?

Can I ask my parent to move according to the child axis? This means if I turn right, then right again, the parent has to be at 180° from its original position, and not only at 90° (because "Right" ...