Good day all. I have a 3d object with a random rotation. I can express that object's rotation both through a quaternion or through an euler rotation. Then I have a vector3 normal that I get from a ...
Can I ask my parent to move according to the child axis? This means if I turn right, then right again, the parent has to be at 180° from its original position, and not only at 90° (because "Right" ...