Good day all. I have a 3d object with a random rotation. I can express that object's rotation both through a quaternion or through an euler rotation. Then I have a vector3 normal that I get from a ...
I wrote a simple Matrix class and it has methods like rotate, translate, etc. They all seem to be working, but whenever I try to translate a rectangle using the matrix, the translation axis seem to be ...
Can I ask my parent to move according to the child axis? This means if I turn right, then right again, the parent has to be at 180° from its original position, and not only at 90° (because "Right" ...
I am developing a game which uses the accelerometer to move the character. It works fine on all the mobile phones tested on. However when testing on a tablet, it seems the y and x axis are reversed I ...
I'm making a small 3D scene editor (that only allow to modify objects positions). Each object is draw with a 3d X/Y/Z axis : How it works : user choose an axis (X, Y or Z) by left clicking on it, ...
I learned at school that the z-axis is up. It is the same in modeling software like Blender. However in many games the y-axis is up. What is reason?