The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.

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9
votes
9answers
823 views

Looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs <= $5 [closed]

I'm looking for a royalty free sci-fi sounding song thats 1:00+ long, and costs less then, or is $5 usd. I want to have a nice BGM for my engine demo I'm going to release for a game I'm planing on ...
5
votes
3answers
963 views

Using modified copyrighted music in non-commercial games

Background: I'm making a retro style game for both fun, and an unofficial contest. I have bought a song, song X. However, I then found notation for song X, and all the instruments. So basically, ...
32
votes
3answers
7k views

How do audio based games such as Audiosurf and Beat Hazard work?

Note: I am not asking how to make a clone of one of these. I am asking about how they work. I'm sure everyone's seen the games where you use your own music files (or provided ones) and the games ...
3
votes
1answer
417 views

Implementing Positional Sound

I am trying to put 3Dish audio in a game I'm developing, and I'm unsure how to do positional sound. I want to be able to adjust the volume of the audio's channels depending on how far it is and the ...
2
votes
4answers
505 views

Javascript Audio solution

still has issues. Flash works but... requires flash (an issue for iOS). What do you use in Javascript for audio?
1
vote
2answers
442 views

What are some good audio pieces that worked well for puzzle games?

I'm looking for some quality audio/soundtracks as inspiration. Can you think of some really good puzzle games that went above and beyond in the audio category? If you're an audio guy, is there ...
2
votes
2answers
352 views

Adjust treble and bass on Audio in XNA

I am trying to "muffle" the sounds that are being played in my game and the best way I can think of doing this, is by lowering the treble of the sound. I have looked through all the members of the ...