I am aiming to achieve a believable engine sound for a car. The vehicles are simplified versions of their real-world counterparts, with simpler steering behaviors and acceleration, etc. This seems ...
I was building a new game in Monogame when I realized that it didn't have XACT support like XNA did. I was wondering if anyone knew another framework that could be used with or instead of MonoGame ...
Is OpenAL with Windows Environment good for reduce audio latency? or any other good Lib or API [closed]
Is OpenAL with Windows XP, 7 or later environment good for reduce audio latency? hi. I am making music game that need to load many small size of audio files. and i try to make for Windows XP, 7 or ...
I wonder why anyone would compress the soundtrack of a game with lossy codecs (mp3 mainly) down to 128 kbps bitrate. Thing is I see it on most of the games. Rarely a game has 320 kbps soundtrack, let ...