The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.

learn more… | top users | synonyms

0
votes
1answer
490 views

How to achieve realistic engine sound? [duplicate]

I am aiming to achieve a believable engine sound for a car. The vehicles are simplified versions of their real-world counterparts, with simpler steering behaviors and acceleration, etc. This seems ...
-1
votes
1answer
102 views

XACT support outside of XNA?

I was building a new game in Monogame when I realized that it didn't have XACT support like XNA did. I was wondering if anyone knew another framework that could be used with or instead of MonoGame ...
-1
votes
0answers
13 views

Is OpenAL with Windows Environment good for reduce audio latency? or any other good Lib or API [closed]

Is OpenAL with Windows XP, 7 or later environment good for reduce audio latency? hi. I am making music game that need to load many small size of audio files. and i try to make for Windows XP, 7 or ...
-5
votes
2answers
196 views

Why is music compressed with lossy codecs down to low bitrates in modern games?

I wonder why anyone would compress the soundtrack of a game with lossy codecs (mp3 mainly) down to 128 kbps bitrate. Thing is I see it on most of the games. Rarely a game has 320 kbps soundtrack, let ...