The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.

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6
votes
2answers
265 views

How important is music to mobile phone (smart PDA) games? [closed]

Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
6
votes
4answers
616 views

How to choose a success and failure sound

I create a math game where the user has to solve an equation. If the user is right, the application plays sound A. If he's wrong, it plays sound B. What criteria should I use to choose sounds for A ...
0
votes
0answers
300 views

Choosing an Audio API [duplicate]

Possible Duplicate: Cross-Platform Audio API Suggestions I have gone down this road a few times, and always decided to put it off. I am finally to the point I need to choose an Audio ...
7
votes
1answer
3k views

Difference between Vorbis OGG and M4A/MP4/AAC?

From what i know m4a and aac are the same thing with mp4 allowing video while the former only allows audio. Whats the difference between vorbis ogg and m4a? I looked it up and it seems that m4a/aac ...
6
votes
4answers
1k views

Using modified copyrighted music in non-commercial games

Background: I'm making a retro style game for both fun, and an unofficial contest. I have bought a song, song X. However, I then found notation for song X, and all the instruments. So basically, ...
6
votes
2answers
1k views

How to loop over a part of an ogg vorbis stream?

I'm successfully streaming ogg vorbis data to openAL with the Java library JOrbis, but now I want to loop over a part of this stream, e.g from 30" to 1'30". I thought that at the end of the loop, I ...
4
votes
4answers
1k views

How can I make “small” (file size) background music loops/tracks?

I recently purchased some short (approx 3 min) background music tracks. I have the tracks in three formats: AIFF, MP3 and WAV. How can I compress these files such that the quality remains intact ...
2
votes
2answers
742 views

Audio Design and XAudio2 Performance Issues

I have a very basic understanding of audio and was hoping I could get some help to resolve a problem with the audio design in my engine. Let me give you a run-down of how I've currently got it fitting ...
1
vote
2answers
881 views

What are some good audio pieces that worked well for puzzle games? [closed]

I'm looking for some quality audio/soundtracks as inspiration. Can you think of some really good puzzle games that went above and beyond in the audio category? If you're an audio guy, is there ...
15
votes
6answers
819 views

Using spherical harmonics to build complex sound scapes

I was having a discussion at work today on how to improve room acoustic modelling. It was suggested that very little work appears to have been done on the subject yet tonnes has been done in ...