The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.

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2
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2answers
578 views

Optimal Compression for Speech

I'm designing a game that depends heavily on audio; I will have some 300+ speech files (most of them just a word or two long). This can very quickly escalate the size of my final game. What's the ...
10
votes
5answers
543 views

Dynamic audio score/music

I'm interested in developing a game who's background music changes with the mood and scenario of the game's action. Of course many existing games do this (halo for example), but I was interested in ...
4
votes
2answers
484 views

Recording equipment for game sounds

I was wondering if anybody knows about any good pieces of equipment fit for recording sound effects for games. If you can, also tell please me the price range for professional equipment.
32
votes
3answers
7k views

How do audio based games such as Audiosurf and Beat Hazard work?

Note: I am not asking how to make a clone of one of these. I am asking about how they work. I'm sure everyone's seen the games where you use your own music files (or provided ones) and the games ...
2
votes
1answer
362 views

Does SoundEffect.CreateInstance load from file everytime?

This is something which has been bugging me. If I create a SoundEffectInstance via SoundEffect.CreateInstance() I'm meant to dispose of it when I'm finished with it. SoundEffect.CreateInstance() does ...
3
votes
1answer
417 views

Implementing Positional Sound

I am trying to put 3Dish audio in a game I'm developing, and I'm unsure how to do positional sound. I want to be able to adjust the volume of the audio's channels depending on how far it is and the ...
3
votes
1answer
441 views

Implementing audio for a game made using JMonkey?

Is it possible to implement music/SFX in game made using JMonkey? If yes, how did you do it? What did you use?
5
votes
4answers
535 views

Speech synthesis book?

When I was a kid, everything had a speech synthesizer in it, more or less. A couple years back I started to wonder where the technology is going after all these years, and after some research found ...
6
votes
2answers
545 views

How was sfxr made?

I figure this is a Game Development question as this is a sound generation tool made specifically for games (in particular, Ludum Dare games). I have a basic understanding of how sound works, with ...
2
votes
2answers
286 views

Flash game size and distribution between asset types

I am currently developing a Flash game and am planning on a large amount of graphics and audio assets, which has led to some questions about Flash game size. By looking at some of the popular games ...
37
votes
1answer
3k views

Why is this beat detection code failing to register some beats properly?

I made this SoundAnalyzer class to detect beats in songs: class SoundAnalyzer { public SoundBuffer soundData; public Sound sound; public List<double> beatMarkers = new ...
6
votes
2answers
1k views

Sound emmiters with panning and volume in 2D

How can I create sound emmiters that pan and change volume based on distance from the player in a 2D game?
13
votes
3answers
3k views

Beat detection and FFT

I am working on a platformer game which includes music with beat detection. I am currently detecting beats by checking for when the current amplitude exceeds a historical sample. This doesn't work ...
4
votes
3answers
1k views

Which API for cross platform mobile audio?

This question focuses on the API's available on phones. I'd been planning to use OpenAL in my game for maximum portability. It runs great on Linux so I can quickly iterate while developing as well ...
2
votes
4answers
505 views

Javascript Audio solution

still has issues. Flash works but... requires flash (an issue for iOS). What do you use in Javascript for audio?
12
votes
2answers
2k views

Playing a Song causing WP7 to crash on phone, but not on emulator

I am trying to implement a song into a game that begins playing and continually loops on Windows Phone 7 via XNA 4.0. On the emulator, this works fine, however when deployed to a phone, it simply ...
6
votes
2answers
1k views

How to make footsteps sound sync with animation (FMOD/Wwise/similar)

How do you pros out there implement footstep sounds in so that they're synced with character animation? I have an idea in mind: an FMOD event that has two footstep playback triggers, and a parameter ...
5
votes
1answer
703 views

Techniques for creating sound effects in a browser based game?

The <audio> tag and the <object> tag are (somewhat hard to use) ways to embed audio on a page... ...but what about creating sound effects in a browser-based game? E.g. if the game becomes ...
2
votes
2answers
621 views

Playing NSF music in FMOD.net

So, as the title says, I want to be able to play NSF files using FMOD, because my project already uses FMOD and I'd rather not replace it. This will involve figuring out how existing players and ...
10
votes
2answers
2k views

What should audio programmers know?

I'm a music composition student also getting a minor-plus-some in computer science. I love writing music and making sound effects and want to write music for games. But, I also realize everyone and ...
3
votes
1answer
320 views

Xaudio2 XAPO Effects

I've been working with XAudio2. After looking at the samples, example code, and sparse documentation available from Microsoft and the MSDN, I've found that there aren't any easy-to-find resources on ...
3
votes
5answers
750 views

Recorded Voice or Synthesized Speech?

I'm interested in adding to my game either recorded human or synthesized speech. I'm interested in what game devs have to say regarding the value of recorded human voice over voice synthesis. Thanks ...
9
votes
2answers
795 views

Can you record raw sound data in XNA?

XNA 4 includes the Microsoft.Xna.Framework.Audio.Microphone class which can seemingly read the raw sound data off the microphone via its API as documented: GetData - Gets the latest recorded data ...
5
votes
1answer
199 views

How important is music to mobile phone (smart PDA) games?

Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
5
votes
4answers
528 views

How to choose a success and failure sound

I create a math game where the user has to solve an equation. If the user is right, the application plays sound A. If he's wrong, it plays sound B. What criteria should I use to choose sounds for A ...
0
votes
0answers
292 views

Choosing an Audio API [duplicate]

Possible Duplicate: Cross-Platform Audio API Suggestions I have gone down this road a few times, and always decided to put it off. I am finally to the point I need to choose an Audio ...
7
votes
1answer
2k views

Difference between Vorbis OGG and M4A/MP4/AAC?

From what i know m4a and aac are the same thing with mp4 allowing video while the former only allows audio. Whats the difference between vorbis ogg and m4a? I looked it up and it seems that m4a/aac ...
5
votes
3answers
963 views

Using modified copyrighted music in non-commercial games

Background: I'm making a retro style game for both fun, and an unofficial contest. I have bought a song, song X. However, I then found notation for song X, and all the instruments. So basically, ...
6
votes
2answers
816 views

How to loop over a part of an ogg vorbis stream?

I'm successfully streaming ogg vorbis data to openAL with the Java library JOrbis, but now I want to loop over a part of this stream, e.g from 30" to 1'30". I thought that at the end of the loop, I ...
3
votes
4answers
1k views

How can I make “small” (file size) background music loops/tracks?

I recently purchased some short (approx 3 min) background music tracks. I have the tracks in three formats: AIFF, MP3 and WAV. How can I compress these files such that the quality remains intact ...
2
votes
2answers
586 views

Audio Design and XAudio2 Performance Issues

I have a very basic understanding of audio and was hoping I could get some help to resolve a problem with the audio design in my engine. Let me give you a run-down of how I've currently got it fitting ...
1
vote
2answers
442 views

What are some good audio pieces that worked well for puzzle games?

I'm looking for some quality audio/soundtracks as inspiration. Can you think of some really good puzzle games that went above and beyond in the audio category? If you're an audio guy, is there ...
15
votes
6answers
682 views

Using spherical harmonics to build complex sound scapes

I was having a discussion at work today on how to improve room acoustic modelling. It was suggested that very little work appears to have been done on the subject yet tonnes has been done in ...