The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.
12
votes
2answers
2k views
Playing a Song causing WP7 to crash on phone, but not on emulator
I am trying to implement a song into a game that begins playing and continually loops on Windows Phone 7 via XNA 4.0. On the emulator, this works fine, however when deployed to a phone, it simply ...
3
votes
1answer
339 views
Implementing Positional Sound
I am trying to put 3Dish audio in a game I'm developing, and I'm unsure how to do positional sound. I want to be able to adjust the volume of the audio's channels depending on how far it is and the ...
4
votes
3answers
1k views
Which API for cross platform mobile audio?
This question focuses on the API's available on phones.
I'd been planning to use OpenAL in my game for maximum portability. It runs great on Linux so I can quickly iterate while developing as well ...
5
votes
4answers
503 views
Speech synthesis book?
When I was a kid, everything had a speech synthesizer in it, more or less. A couple years back I started to wonder where the technology is going after all these years, and after some research found ...
6
votes
2answers
478 views
How was sfxr made?
I figure this is a Game Development question as this is a sound generation tool made specifically for games (in particular, Ludum Dare games).
I have a basic understanding of how sound works, with ...
2
votes
2answers
263 views
Flash game size and distribution between asset types
I am currently developing a Flash game and am planning on a large amount of graphics and audio assets, which has led to some questions about Flash game size.
By looking at some of the popular games ...
6
votes
2answers
904 views
Sound emmiters with panning and volume in 2D
How can I create sound emmiters that pan and change volume based on distance from the player in a 2D game?
5
votes
4answers
478 views
How to choose a success and failure sound
I create a math game where the user has to solve an equation. If the user is right, the application plays sound A. If he's wrong, it plays sound B.
What criteria should I use to choose sounds for A ...
6
votes
2answers
1k views
How to make footsteps sound sync with animation (FMOD/Wwise/similar)
How do you pros out there implement footstep sounds in so that they're synced with character animation?
I have an idea in mind: an FMOD event that has two footstep playback triggers, and a parameter ...
5
votes
1answer
636 views
Techniques for creating sound effects in a browser based game?
The <audio> tag and the <object> tag are (somewhat hard to use) ways to embed audio on a page... ...but what about creating sound effects in a browser-based game? E.g. if the game becomes ...
3
votes
1answer
293 views
Xaudio2 XAPO Effects
I've been working with XAudio2. After looking at the samples, example code, and sparse documentation available from Microsoft and the MSDN, I've found that there aren't any easy-to-find resources on ...
9
votes
2answers
750 views
Can you record raw sound data in XNA?
XNA 4 includes the Microsoft.Xna.Framework.Audio.Microphone class which can seemingly read the raw sound data off the microphone via its API as documented:
GetData - Gets the latest recorded data ...
4
votes
3answers
814 views
Using modified copyrighted music in non-commercial games
Background: I'm making a retro style game for both fun, and an unofficial contest.
I have bought a song, song X. However, I then found notation for song X, and all the instruments. So basically, ...
3
votes
5answers
701 views
Recorded Voice or Synthesized Speech?
I'm interested in adding to my game either recorded human or synthesized speech. I'm interested in what game devs have to say regarding the value of recorded human voice over voice synthesis. Thanks ...
4
votes
1answer
180 views
How important is music to mobile phone (smart PDA) games?
Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
0
votes
0answers
286 views
Choosing an Audio API [duplicate]
Possible Duplicate:
Cross-Platform Audio API Suggestions
I have gone down this road a few times, and always decided to put it off. I am finally to the point I need to choose an Audio ...
7
votes
1answer
1k views
Difference between Vorbis OGG and M4A/MP4/AAC?
From what i know m4a and aac are the same thing with mp4 allowing video while the former only allows audio.
Whats the difference between vorbis ogg and m4a? I looked it up and it seems that m4a/aac ...
6
votes
2answers
691 views
How to loop over a part of an ogg vorbis stream?
I'm successfully streaming ogg vorbis data to openAL with the Java library JOrbis, but now I want to loop over a part of this stream, e.g from 30" to 1'30".
I thought that at the end of the loop, I ...
3
votes
4answers
957 views
How can I make “small” (file size) background music loops/tracks?
I recently purchased some short (approx 3 min) background music tracks. I have the tracks in three formats: AIFF, MP3 and WAV. How can I compress these files such that the quality remains intact ...
2
votes
2answers
503 views
Audio Design and XAudio2 Performance Issues
I have a very basic understanding of audio and was hoping I could get some help to resolve a problem with the audio design in my engine. Let me give you a run-down of how I've currently got it fitting ...
2
votes
2answers
291 views
What are some good audio pieces that worked well for puzzle games?
I'm looking for some quality audio/soundtracks as inspiration.
Can you think of some really good puzzle games that went above and beyond in the audio category?
If you're an audio guy, is there ...