Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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282
votes
20answers
279k views

Where can I find free sprites and images? [closed]

I need sprites and images, such as characters, landscapes and others. Where can I find them?
248
votes
57answers
53k views

Game development Blogs [closed]

What are good game development/design blogs to follow? Please one blog per answer (make sure to provide a link) and give a brief summary as to the content of the blog posts. If you can, pick a ...
104
votes
13answers
142k views

Where can I find free music for my game? [closed]

I'm in need of some tunes for my game. Where can I procure some, preferably for free?
90
votes
7answers
18k views

Free ebooks about game development [closed]

Are there good free ebooks on game development? I don't care if they are theoretical or technology specific, I want to start reading one free book that worth it.
61
votes
9answers
13k views

How can you put all images from a game to 1 file?

I've just finished a basic RPG game written in C++ SFML, I've put a lot of effort into the game and I'd want to distribute it, however I've ran into a small issue. Problem is, I have well over 200 ...
61
votes
7answers
29k views

Good resources for learning modern OpenGL (3.0 or later)? [closed]

I stumble upon the search of a good resource to start with OpenGL (3.0 or later) . Well, I found a lot of books but none of them can be considered a good resource! Here two examples: OpenGL ...
39
votes
6answers
17k views

Multi-threaded game (engine) design resources?

What are the best resources on multi-threaded game or game engine design and development? As this is obviously where computers are headed, I intend to study this topic and I'd like to know what ...
38
votes
6answers
3k views

Is it unprofessional to leave game resources to the open eye?

I'm still having problems packing my resources, after going through complicated APIs and basically just zip files which are exhausting my brain, I thought I could also pack the game with the resources ...
30
votes
32answers
14k views

Tools for creating assets? [closed]

There are similar questions about finding existing resources that are free for use (free sprites/images, music, sound), but I'm interested in creating the resources myself. What tools do you use for ...
27
votes
3answers
4k views

For custom game engines, what should I do if my core data is malformed or missing?

I'm writing a custom engine for a game. I started this game well before I understood why I should use middleware instead, and it's too far along to rewrite. The vast majority of my data comes from ...
27
votes
3answers
3k views

Assets Management, database or versioning system?

While developing the assets for the game, (meshes, textures, sounds, videos) ho do you manage them? Keeping them together with the source code inside the versioning system? (perforce, git, etc…) Or ...
26
votes
9answers
5k views

Can I include a public domain book in my game?

Just for fun, I want to include a bookshelf in my game with a real book (or few) that you can actually read. Would I run into any legal trouble if I included an out of print book in the public domain,...
26
votes
7answers
12k views

Where can I find fonts for my game? [closed]

Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
21
votes
2answers
1k views

Who kept a blog for a year with a new game idea every day, and where is it?

There's this indie game developer who tried to come up with a new original idea for a game every day for a year - and he put all his thoughts on his website. +200 ideas so far, if I remember correctly....
20
votes
8answers
4k views

Cross-Platform Audio API Suggestions

I'm currently looking into adding sound to my game. I have seen OpenAL and SDL, but I would like to know what else is out there. Can you recommend any good cross-platform Audio APIs for game ...
20
votes
4answers
6k views

How to design an AssetManager?

What is the best approach to designing an AssestManager that will hold references to graphics, sounds, etc. of a game? Should these assets be stored in a key/value Map pair? I.e. I ask for "...
20
votes
4answers
3k views

What is the best legal way to get game assets? [closed]

I'm researching game development, and I know that there are two options for asset creation: create them yourself, or outsource the assets(by getting them custom made, or finding them on sites such as ...
19
votes
8answers
5k views

What all should be happening during the “Loading” screen?

Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...
19
votes
6answers
846 views

Tweaking and Settings - Runtime variable modification and persistence

Most companies have an editor, or a variable control system for tweaking stuff in games, but are there any middleware solutions to this problem? I've written two such systems in the past myself, and ...
18
votes
4answers
8k views

Resource Managers - Are they any good?

I've seen many a time in source code, things like this [well, this is more of a pseudo C++ idea of mine] typedef shared_ptr<Resource> ResourcePtr;// for ease ResourcePtr sound1 = ...
18
votes
5answers
10k views

As an indie game developer, how can I have (quality) music/sound done? [closed]

Besides the story itself, a game needs code, graphics and music/sound effect. I can program and I knew a few graphics designers in the web app era. However, I don't know whether to find music and ...
18
votes
2answers
4k views

Are there any good tilesets for hex-based maps that are available for free use? [closed]

Does anyone know of any good tilesets for hex-based maps that are available for free use? The tiles from Battle for Wesnoth seem to be under a license that would allow others to use them in their ...
16
votes
5answers
2k views

Where can I find a free dictionary of words? [closed]

Hi I'm writing a game where the player has to connect a group of letters to form words. Something like bookworm but it will be very different I hope. The point of the question is that I need to ...
15
votes
3answers
3k views

Useful resources for beginning AI [closed]

What resources are available, including both free articles/ebooks and physical books and things, for game developers looking to begin simple AI programming/design? Note: I know of this question, but ...
15
votes
5answers
3k views

Where can I find fonts which I can distribute with an open source game?

I want to be able to release my game as open source, and I need to be able to distribute font files with my game. Where can I find fonts which I can use in this way, and what font licenses should I be ...
15
votes
5answers
567 views

Rent-a-Coder style site for artists [closed]

My Google-fu is failing me: is there a site in the same vein as Rent a Coder, but for hiring artists? In particular, I'm looking for a site which fits the following criteria: Allows me to specify ...
14
votes
3answers
1k views

Dealing with multiple licenses

I came across an asset with 3 different licenses. The GPL 3.0 license appears to just be a newer version of the GPL 2.0. Can the GPL 2.0 be disregarded if the GPL 3.0 is complied with? Must all ...
13
votes
3answers
2k views

Where am I obligated to put credits?

First of all this is not a discussion for the best place to put credits, but rather where it's allowed. So for instance is it fine if I just include a credits.txt file in the install directory, or ...
13
votes
4answers
2k views

Avoid double compression of resources

I am using .pngs for my textures and am using a virtual file system in a .zip file for my game project. This means my textures are compressed and decompressed twice. What are the solutions to this ...
13
votes
2answers
826 views

How should I handle missing resources?

Your game expects a certain asset to be loaded, but it isn't found. How should the situation be handled? For example: Texture* grassTexture = LoadTexture("Grass.png"); // returns NULL; texture not ...
13
votes
4answers
4k views

What happened to COLLADA?

A few years back it was looking like COLLADA was going to be quite a big thing, maybe at last a fairly standardized format for getting 3D assets from a DCC package into the tools pipeline of a game. ...
12
votes
1answer
1k views

How to reduce image size without pixelation?

I see lots of games with smooth edges characters and high res images, however when I try to reduce images to say 64x64 for my character I just get a pixelated mess. even if I start with a 64x64 canvas ...
12
votes
1answer
3k views

What research areas exist in game programming? [closed]

I'm currently in a group that researches network optimizations and various distributed applications, I'm much more interested in games but more from a research side.Is there a resource that focuses on ...
11
votes
5answers
1k views

Style/technique to focus on for creating visual art assets efficiently

I'm mostly a programmer, but I'd like to be able to do competent work on other parts of games I make when working on solo projects. What I'm specifically asking here is what sort of techniques or ...
11
votes
1answer
2k views

How were art assets created in the late 16-bit/early 32-bit era?

How were 2d and 3d art assets typically created in the early-to-mid 1990's (16-bit and 32-bit eras?)
10
votes
2answers
2k views

Graphic Engine/Programming/Etc resources? [closed]

Posting this question here rather than SO because of it's relevance with game development. My dilemma is this: It is currently my summer vacation after my first semester of CompSci and I have learned ...
10
votes
3answers
3k views

What are some great and useful resources for an Isometric game built on the XNA Framework? [closed]

I'm currently working on an isometric game using the Microsoft XNA Framework. I'm looking of resources that would be of use for making this a successful project, such as isometric engines, physics ...
10
votes
3answers
915 views

Where to find designers for independent projects? [closed]

Let's say I'm a programmer, I know some artists, we've got a game engine and fun prototype done, and we're ready to enter the indie equivalent of "production". But the game is full of "programmer ...
10
votes
1answer
440 views

Finding asset files in Linux games

What is the usual method of storing 3D models, textures, sounds and scripts (e.g. Lua files) during development and in a release? I am developing a game with my friends in mainly C++; in the ...
9
votes
3answers
2k views

Source control for storing everything of game project?

Is it usual to manage not only source code, but all assets, textures, art, documentation files, etc under git repository for version controlling? For example I wanna to get back old version of texture....
9
votes
2answers
283 views

Demo (and real game) Protection

In a few months I plan to start showing off the (hopefully commercial) game I'm working on to the public (internet). The thing is, besides screenshots and a trailer (of say feature functionality), how ...
9
votes
5answers
2k views

Why use asset manifest files?

Sometimes you'll see people recommend that rather than using graphics/sound files/etc. like this... // Game code Image myImage = new Image("path/to/image.png"); ... you should use a manifest file ...
9
votes
1answer
913 views

How do I load graphical resources asynchronously?

Let's think platform-agnostic: I want to load some graphical resources while the rest of the game is running. In principle, I can load the actual files on a separate thread, or using async I/O. But ...
8
votes
4answers
1k views

Which is better, one big level model or multiple smaller level models?

I am writing a game in XNA 4 and I want to have something like a corridor. Do you think that is better to use one big and solid model, or to use multiple small parts (window, stairs, door...)?
8
votes
3answers
3k views

How do you pack resources in a game when you have too many of them?

I've recently made a basic space invaders clone in C++ using the Allegro 5 framework. It took me a long time, but after I finished, I realized I had about 10 sprites, and 13MB worth of DLLs (Some of ...
8
votes
4answers
862 views

What continuous integration technology is used for games? [closed]

Which continuous integration technology & software would you recommend for use with games? Also are there any build technology libraries or specific languages you would recommend to use when a ...
8
votes
2answers
3k views

How to create an endless scrolling background?

I need to add a scrolling background to a my game, the image is 512x512px. It's for a car game with two way traffic and I want to be able to cross over to the opposite side and drive against the ...
8
votes
3answers
836 views

What is the state of the art at shipping game graphics such as lots of small BMP files?

We have lots of small BMP files which I think would be easier to copy if we had them combined in a big TAR/ZIP/whatever. What is the state of the art at shipping game graphics? We are using C# and ...
8
votes
4answers
2k views

How does creating 2d game assets differ from regular 2d art? [closed]

I've done some digital paintings and concept sketches in the past, and I was thinking about employing those skills in my game making efforts. From an artists standpoint, what does he have to do ...
7
votes
5answers
2k views

Is there a game oriented graphics or image editor?

I remember looking a few times over the years for an alternative to Photoshop for editing images. I've tried using Gimp too, and that's also not quite sufficient. There are some problems that have ...