Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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Creative Commons Share-Alike/No-Derive - what constitutes an adaptation, if the asset is not altered?

-Edit: I would argue that while the topic can be a matter of legal advice (which is for lawyers), it falls under the topic of 'asset pipelines,' which is relevant. It's important to note that this is ...
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Models with more than one mesh in JMonkeyEngine

I’m a new jmonkey engine developer and I’m beginning to import models. I tried to import simple models and no problems appeared, but when I export some obj models having more than one mesh in the ...
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Batch mesh simplification

I need a script for simplifying meshes, to run on a server in headless (no GUI) mode. Are there open source (or at least gratis) tools out there I could use for this? Or, how would I script Blender to ...
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What part of my engine should load images and fonts?

Right now, I have an AssetLoader interface, which has one implementation per platform. There can only be one instance of it, because it has some state (e.g. the path to the APK on Android). It has ...
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Mesh deformation maya to unity

I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
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OSG import to Unity3D

I started to reimplement an old (students) project with Unity 3D. The problem I am currently facing is the import of the assets. Since the old project was a couple of years in the past the original ...