Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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Mesh deformation maya to unity

I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
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124 views

How to play an array of videos from StreamingAssets

I am playing a video on click of a button,which is stored in the streamingassets folder using : Handheld.PlayFullScreenMovie ("Demo 1.mp4"); But I would want to load all the videos present in the ...
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393 views

AssetBundle local file path on iOS

I have been testing AssetBundles and I get them to work on the editor with both Load and LoadASync functions. But when I build to iOS I keep getting the following error when loading: You are trying ...