Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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2answers
96 views

Where do assets for Minecraft mods go?

I found this link: Where do I store (or how do I refer to) textures for custom blocks? Unfortunately, the answer did not explain where that assets folder actually is. As such, I can't figure out ...
2
votes
1answer
56 views

Set the name of an animation in collada to be used by AssImp

I am using the collada file format to contain my model and animation but when I use AssImp to load the file the name will be empty for the animation. Where is the name for animation set on the collada ...
1
vote
1answer
129 views

Using .svg in unity(2D)

Creating resolution independent sprites is tough and memory consuming. How can .svg assets be used in unity for any kind of 2d game? What are alternatives to .svg that can be used in unity? Can ...
1
vote
1answer
464 views

Mesh deformation maya to unity

I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
0
votes
1answer
35 views

Blender assets management and workflow for Unity project

I'm trying to decide how to manage my 3D assets, and even how I should construct a world for my game. I should maybe explain, my game is basically a single explorable world set in a school. It's ...
0
votes
1answer
39 views

MonoGame creates a copy of song files in XNBs location

I'm having a problem. I've been adding .wma files to the Content Pipeline app to be used as my game's background music. But today when I opened the solution/project/content/bin/music folder I spotted ...
0
votes
1answer
88 views

Orion Leap Motion`Hand' does not exist in the type `Leap.Leap' - Compile error for core assets

I was playing with the example scenes provided by the Core Assets pack. Everything was working perfectly in Unity 5.3.2f1 until I opened the PinchingSandbox scene and added two script components to ...
-1
votes
1answer
41 views

What is the recommended way to store compressed textures in files?

Uncompressed textures can be stored in lossy formats such as jpeg and it saves a lot of hard drive space. However for obvious reasons you cannot do the same on compressed textures. So what is the ...
2
votes
0answers
110 views

One big asset file or many small asset files?

I'm working on a game and I'm wondering if it is better for performance and memory usage to have one large file containing all my assets (the assets are in a custom format) with a look up table at the ...
2
votes
0answers
462 views

Find References In Scene of scriptable object unity asset shows incorrect results

I'm trying to work out why my game is loading a large sprite atlas that I don't think it should be. The snapshot view of the profiler shows that the atlas is loaded. The references pane shows that ...
1
vote
0answers
50 views

Mirror problems after building game in unity

Hi I am facing a weird problem in unity when I build a particular scene. Here is the screenshot of how the mirror looks when I play the game from inside the unity editor: And here is how it looks ...
1
vote
0answers
260 views

Standard Assets Cross platform joystick sensitivity

I am using the standard asset joystick that comes with Unity 5, the sensitivity changes depending on the device used, for example on an Samsung S3 it is more sensitive than on a Nexus 7 2013, how can ...
1
vote
0answers
374 views

Using unity app how to read the asset in android SDCard?

I am trying to read one file from my android sd card from my unity application, but its not reading. using the asset bundle i have exported my file and kept in my android device sd card and i am ...
1
vote
0answers
78 views

Can I switch off scenery elements on a 3D model?

I am using a 3D asset that has flat scenery elements (3D island with 2D bushes). [1] Having encountered a number of problems with this scenery [2] I want to deactive it (not visible, not collidable, ...
1
vote
0answers
363 views

Exporting from eclipse with lwjgl using jarsplice

I am in the process of developing a 2D tilebased rpg with eclipse, lwjgl, and slick util. For some reason eclipse seems to be lagging heavily which doesnt make sense as all i have rendering is a ...
0
votes
0answers
10 views

Aggregated assets from demo projects in UE4

Unreal engine allows you to download demo projects under the "Learn" tab of their launcher. How do I access the resources and assets used in these projects in an aggregate form? To put it simply, ...
0
votes
0answers
49 views

How to convert the unity standard assets first person controller to rigidbody?

I'm using the standard assets first person controller but I just realised I need the rigidbody controller instead. I don't want to switch them out though because I've made a whole bunch of ...
0
votes
0answers
22 views

Projection type/camera angle in Alien Soldier

I am trying to build a 2D game similar to Alien Soldier from oldies (Sega Genesis). The problem I am having is with assets. What kind of projection/camera angle does the Alien Soldier use for it's ...
0
votes
0answers
101 views

How can a text asset be added to an asset bundle using C#?

As far as I can tell assets can only be assigned an asset bundle through the editor. Is there anyway to assign an asset an particular asset bundle in C#? Specifically a text assets? I'm trying to ...
0
votes
0answers
71 views

Cell Loading System / Efficient Instantiation

|Summary| So essentially I am looking to create a system where the world is split up into cells. By cells I mean a square in the world that as the player approaches or retreats it decides if the ...
0
votes
0answers
55 views

manipulate textures in real time using GPU

I'm looking for some way (tutorial, library or build in option) to draw texture on JMonkey in real time. So I have 2 images one a normal texture that is fairly big(4000x4000) and another much smaller ...