Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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231
votes
20answers
146k views

Where can I find free sprites and images? [closed]

I need sprites and images, such as characters, landscapes and others. Where can I find them?
71
votes
13answers
56k views

Where can I find free music for my game? [closed]

I'm in need of some tunes for my game. Where can I procure some, preferably for free?
25
votes
3answers
2k views

Assets Management, database or versioning system?

While developing the assets for the game, (meshes, textures, sounds, videos) ho do you manage them? Keeping them together with the source code inside the versioning system? (perforce, git, etc…) Or ...
24
votes
8answers
6k views

Where can I find fonts for my game?

Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
13
votes
5answers
2k views

Where can I find fonts which I can distribute with an open source game?

I want to be able to release my game as open source, and I need to be able to distribute font files with my game. Where can I find fonts which I can use in this way, and what font licenses should I be ...
19
votes
7answers
3k views

Cross-Platform Audio API Suggestions

I'm currently looking into adding sound to my game. I have seen OpenAL and SDL, but I would like to know what else is out there. Can you recommend any good cross-platform Audio APIs for game ...
15
votes
5answers
1k views

Where can I find a free dictionary of words? [closed]

Hi I'm writing a game where the player has to connect a group of letters to form words. Something like bookworm but it will be very different I hope. The point of the question is that I need to ...
18
votes
8answers
3k views

What all should be happening during the “Loading” screen?

Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...
26
votes
32answers
6k views

Tools for creating assets? [closed]

There are similar questions about finding existing resources that are free for use (free sprites/images, music, sound), but I'm interested in creating the resources myself. What tools do you use for ...
18
votes
4answers
3k views

How to design an AssetManager?

What is the best approach to designing an AssestManager that will hold references to graphics, sounds, etc. of a game? Should these assets be stored in a key/value Map pair? I.e. I ask for ...
8
votes
5answers
1k views

Why use asset manifest files?

Sometimes you'll see people recommend that rather than using graphics/sound files/etc. like this... // Game code Image myImage = new Image("path/to/image.png"); ... you should use a manifest file ...
5
votes
4answers
1k views

How to become a Game Artist?

If I understand correctly, there are two major kinds of artists involved in game development - 2D and 3D. I think I somewhat understand, that if I want to go 3D, I should learn some 3D modeling ...
2
votes
0answers
372 views

stock/free artwork & graphic assets [duplicate]

Possible Duplicate: Where can I find free sprites and images? Open-source 3D models easily usable in OGRE3D/jMonkeyEngine Are there any sites that offer quality graphical assets to use in ...
8
votes
3answers
647 views

What is the state of the art at shipping game graphics such as lots of small BMP files?

We have lots of small BMP files which I think would be easier to copy if we had them combined in a big TAR/ZIP/whatever. What is the state of the art at shipping game graphics? We are using C# and ...
1
vote
2answers
246 views

Determining the location of installed/on disk game assets

I've been thinking a lot about the best way to store and load assets in your filesystem. By this I mean where in the file system to store them, and how to retrieve them when loading etc., as opposed ...
11
votes
1answer
1k views

How were art assets created in the late 16-bit/early 32-bit era?

How were 2d and 3d art assets typically created in the early-to-mid 1990's (16-bit and 32-bit eras?)
8
votes
2answers
238 views

Demo (and real game) Protection

In a few months I plan to start showing off the (hopefully commercial) game I'm working on to the public (internet). The thing is, besides screenshots and a trailer (of say feature functionality), how ...
6
votes
2answers
681 views

How do I load chunks of data from an assest manager during a loading screen?

I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
4
votes
2answers
231 views

How do you clean up textures that are too photo-realistic to match the rest of your game assets?

I was browsing for textures online and notice most of it are too photo-realistic and many of them is just photo of real thing. I'm sure there some "cleanup" process for this type of texture using ...
2
votes
1answer
222 views

Should my assets match my reference resolution?

I'm confused over supporting multiple resolutions in my 2D game. I'm currently working with a reference resolution of 1280x720. That means that all elements are positioned in a 1280x720 coordinate ...
1
vote
1answer
595 views

Questions about dynamic loading and unloading of assets and game state

I've wondered about this for a while as I worked on my project, but couldn't quite come up with the best way to expose my problem. I'll start with some context. Context I have a game that is divided ...
1
vote
1answer
552 views

Where can I find free to use assets for rapid prototyping? [duplicate]

Possible Duplicate Where can I find free sprites and images? Where can I find some nice resources to build decent looking prototypes to entice potential teammates? Thank you.