Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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1
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1answer
53 views

MonoGame creates a copy of song files in XNBs location

I'm having a problem. I've been adding .wma files to the Content Pipeline app to be used as my game's background music. But today when I opened the solution/project/content/bin/music folder I spotted ...
2
votes
1answer
485 views

Mesh deformation maya to unity

I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
1
vote
1answer
76 views

Blender assets management and workflow for Unity project

I'm trying to decide how to manage my 3D assets, and even how I should construct a world for my game. I should maybe explain, my game is basically a single explorable world set in a school. It's ...
2
votes
3answers
90 views

Protecting game assets through archiving

I'm writing a game in C++ (with OpenGL) and am getting quite far into development. Currently I'm loading the data directly from different directories. (E.G. I load textures from a /Data/Textures/......
1
vote
1answer
128 views

Orion Leap Motion`Hand' does not exist in the type `Leap.Leap' - Compile error for core assets

I was playing with the example scenes provided by the Core Assets pack. Everything was working perfectly in Unity 5.3.2f1 until I opened the PinchingSandbox scene and added two script components to ...
0
votes
2answers
48 views

Why does Unity allow me to use GameObjects created from non-existent prefabs?

I have code similar to the following in a Unity project. I was trying to shoot a projectile when spacebar was hit, but a projectile wasn't appearing. I found out the problem was caused because I moved ...
0
votes
2answers
119 views

Where do assets for Minecraft mods go?

I found this link: Where do I store (or how do I refer to) textures for custom blocks? Unfortunately, the answer did not explain where that assets folder actually is. As such, I can't figure out ...
3
votes
1answer
67 views

Set the name of an animation in collada to be used by AssImp

I am using the collada file format to contain my model and animation but when I use AssImp to load the file the name will be empty for the animation. Where is the name for animation set on the collada ...
0
votes
0answers
14 views

Users looking at game assets on different platforms [duplicate]

I can't say I fully understand the exact details on how users look at a game's assets, but I was wondering if the ease or ability to do that is platform dependent? I imagine it's pretty easy for a ...
2
votes
2answers
2k views

Unity 5 Standard Assets for Linux / Ubuntu

Unity recently has released Unity3D Editor for Linux machines. But in its website there is no support for Linux / Ubuntu. As of Unity 5 standard game assets have been removed from the editor itself ...
1
vote
2answers
10k views

Unity 5 missing Standard Assets

I have Unity 5 and when I make a new project, there are no assets that are usually there (Character Controller, Terrain, etc.). How do I fix that?
0
votes
0answers
26 views

How to force download unity asset bundle using php?

I am downloading asset bundle using <?php $file_url = 'http:XXXXXXXXXX.com/AssetBundle/bundle-numb'; header("Content-Type: application/octet-stream"); header("Content-Transfer-Encoding: Binary"); ...
3
votes
1answer
7k views

How to use particle editor for libgdx?

In the libgdx wiki, this particle editor is recommended. And this blog was helpful. But the problem is that I am not sure yet how to use it for my game. Let's say I want to have a fire-effect in my ...
8
votes
3answers
3k views

How do you pack resources in a game when you have too many of them?

I've recently made a basic space invaders clone in C++ using the Allegro 5 framework. It took me a long time, but after I finished, I realized I had about 10 sprites, and 13MB worth of DLLs (Some of ...
1
vote
1answer
47 views

How to use Resources.Load with an AudioClip in Unity?

I'm trying to load an audio clip that's in my assets directory and play it. Here is my C# script: if (Input.GetKeyDown(KeyCode.X)) { audioSource = gameObject.GetComponent<AudioSource>(); ...
12
votes
1answer
1k views

How to reduce image size without pixelation?

I see lots of games with smooth edges characters and high res images, however when I try to reduce images to say 64x64 for my character I just get a pixelated mess. even if I start with a 64x64 canvas ...
1
vote
1answer
233 views

Using .svg in unity(2D)

Creating resolution independent sprites is tough and memory consuming. How can .svg assets be used in unity for any kind of 2d game? What are alternatives to .svg that can be used in unity? Can ...
15
votes
3answers
3k views

Useful resources for beginning AI [closed]

What resources are available, including both free articles/ebooks and physical books and things, for game developers looking to begin simple AI programming/design? Note: I know of this question, but ...
4
votes
1answer
170 views

RAM usage unusually high, but CPU usage relatively low

I've created a relatively simple game using libgdx, but the RAM usage when I start up the game on my Android device is roughly 600-700 mb, but the CPU usage is only about ~0.05%. I've downloaded a ...
27
votes
3answers
4k views

For custom game engines, what should I do if my core data is malformed or missing?

I'm writing a custom engine for a game. I started this game well before I understood why I should use middleware instead, and it's too far along to rewrite. The vast majority of my data comes from ...
1
vote
1answer
44 views

Game asset “objects” consisting of several meshes vs continuous mesh

When building game objects in a 3D modeler like Blender I'm finding it's easier to get greater detail and still have fewer vertices if I separate certain elements. For example, I need to make cuts ...
4
votes
1answer
150 views

Need help with making a journal system

My game uses a system similar to Metroid Prime's logbook, in that it logs things the player encounters and discovers on their journey, categorizing it, etc. I want to write out all of the possible ...
0
votes
0answers
14 views

Aggregated assets from demo projects in UE4

Unreal engine allows you to download demo projects under the "Learn" tab of their launcher. How do I access the resources and assets used in these projects in an aggregate form? To put it simply, ...
26
votes
7answers
12k views

Where can I find fonts for my game? [closed]

Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
0
votes
1answer
151 views

Unity mesh collider detecting collision on object empty inside

I'm trying to get my first 3D game done with Unity. In this game the character will be flying through some rings. I made the ring asset with MagicaVoxel, exported it in .obj and reimported in Unity ...
0
votes
0answers
60 views

How to convert the unity standard assets first person controller to rigidbody?

I'm using the standard assets first person controller but I just realised I need the rigidbody controller instead. I don't want to switch them out though because I've made a whole bunch of ...
-2
votes
1answer
405 views

Stop rendering to lessen amount of resources used?

Recently I've been writing a bot for a game which renders using DirectX. When I run multiple instances of the game, it takes a toll on my computer's CPU/RAM usage. Can I stop DirectX from rendering to ...
0
votes
2answers
42 views

Maya Rigging - Shoulder joint attached to head?

I'm fairly new to modeling and rigging in Maya; so my question is: in the image below how can I unbind the rigs head from the shoulder pivot? I've searched online for why this occurs and I can only ...
8
votes
4answers
872 views

What continuous integration technology is used for games? [closed]

Which continuous integration technology & software would you recommend for use with games? Also are there any build technology libraries or specific languages you would recommend to use when a ...
1
vote
0answers
315 views

Standard Assets Cross platform joystick sensitivity

I am using the standard asset joystick that comes with Unity 5, the sensitivity changes depending on the device used, for example on an Samsung S3 it is more sensitive than on a Nexus 7 2013, how can ...
2
votes
0answers
116 views

One big asset file or many small asset files?

I'm working on a game and I'm wondering if it is better for performance and memory usage to have one large file containing all my assets (the assets are in a custom format) with a look up table at the ...
3
votes
1answer
192 views

“Industry Standard” JSON formats for game assets [closed]

This question is inspired by my venture into the Phaser game engine but seems to apply to any engine that uses JSON for its asset format. Phaser relies on PhysicsEditor to export and create the JSON ...
0
votes
2answers
34 views

How does copyright on sources work [closed]

If I want to create a game in which I use sources from another game that has copyright is illegal. But what if I use screenshots from a 3D game to make another 2D game (something like a questionnaire)?...
104
votes
13answers
145k views

Where can I find free music for my game? [closed]

I'm in need of some tunes for my game. Where can I procure some, preferably for free?
4
votes
1answer
137 views

Stored Textures in C++ Projects

I have executed the following command in order to store a texture (PNG) file in a C++ header file: xxd -i Texture.png Texture.h. How would I go about loading this texture into OpenGL? glEnable(...
0
votes
0answers
24 views

Projection type/camera angle in Alien Soldier

I am trying to build a 2D game similar to Alien Soldier from oldies (Sega Genesis). The problem I am having is with assets. What kind of projection/camera angle does the Alien Soldier use for it's ...
0
votes
1answer
329 views

where can I download unity assets without opening it in in unity. [closed]

I'm browsing through my mobile phone and I need to download unity assets but unity asset store demands that I open the assets in unity directly. How or which site can I download it on my mobile and ...
1
vote
0answers
54 views

Mirror problems after building game in unity

Hi I am facing a weird problem in unity when I build a particular scene. Here is the screenshot of how the mirror looks when I play the game from inside the unity editor: And here is how it looks ...
0
votes
1answer
46 views

Resources for making iPhone apps in C++? [closed]

I would like to start making games for the iPhone and I only know C++. I have picked up a book on Swift development, and through my research I have found it is possible to create iPhone games through ...
2
votes
1answer
400 views

Is it possible to load asset bundle dependencies manually in Unity 5.0?

Is it possible to tell Unity to not load asset bundle dependencies automatically so they can be loaded manually. If so, how can this be done?
-2
votes
1answer
52 views

Can I use city architecture of Just Cause 3 in my game commercially? [duplicate]

I want to copy only the city architecture or design or shape from "Just Cause 3". AND not the textures,models,etc from the game I have created that by myself.
-1
votes
2answers
131 views

Can I use an asset that looks identical to another persons product?

A question on intellectual property law for anyone that's made game assets before. I'm considering making a commercial game, in this game there will be some assets that look identical to real life ...
61
votes
9answers
14k views

How can you put all images from a game to 1 file?

I've just finished a basic RPG game written in C++ SFML, I've put a lot of effort into the game and I'd want to distribute it, however I've ran into a small issue. Problem is, I have well over 200 ...
4
votes
1answer
2k views

How to make prefabs independent?

I'm working on a Unity's Project and I want to modify a prefab, more precisely I want to change the texture of a prefab. The problem is that my modification is applied also to other prefabs. I read on ...
1
vote
1answer
148 views

Duplicate a Prefab as a separate asset in Unity 5.2 [duplicate]

I have a Asset which is a collectable object [Pickup] and I currently have eight in my scene, I'd like to duplicate this asset and use it to harm the player [Bad Pickup]. I decided to duplicate the ...
4
votes
2answers
540 views

music for an arcade game?

I'm thinking about music for my brick breaker game, but I don't know how to choose any. If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
1
vote
2answers
5k views

Textures quality issues with Libgdx

I have drawn several vector objets and characters ( in Adobe Illustrator ) for my game on Android. They are all scalable at any size without any quality losses ( of course it's vector ^^ ). I have ...
1
vote
0answers
435 views

Using unity app how to read the asset in android SDCard?

I am trying to read one file from my android sd card from my unity application, but its not reading. using the asset bundle i have exported my file and kept in my android device sd card and i am ...
6
votes
3answers
2k views

Where can I find/download a decent, free voice synthesizer? [closed]

I've been looking all over the net, and I've found some voice synthesizers, but they either don't work, aren't free, or just have 5 or so voices to choose from... I need to get a synthesizer with ...
1
vote
2answers
208 views

How to find resources location regardless of working directory?

I am working on a resources loader for my personal C++/OpenGL ES engine. My resources are in a resources folder separated trough different sub-folders (shaders, textures, etc). I am currently giving ...