Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.
123
votes
18answers
15k views
How does a single programmer make a game?
I have always been a software developer, but lately I've been wanting to get into games. The only thing stopping me is the fact that I'm a programmer, not an artist. I've made some simple stuff, ...
1
vote
1answer
241 views
Models with more than one mesh in JMonkeyEngine
I’m a new jmonkey engine developer and I’m beginning to import models. I tried to import simple models and no problems appeared, but when I export some obj models having more than one mesh in the ...
8
votes
1answer
286 views
How to reduce image size without pixelation?
I see lots of games with smooth edges characters and high res images, however when I try to reduce images to say 64x64 for my character I just get a pixelated mess. even if I start with a 64x64 canvas ...
1
vote
1answer
66 views
Creative Commons Share-Alike/No-Derive - what constitutes an adaptation, if the asset is not altered?
-Edit: I would argue that while the topic can be a matter of legal advice (which is for lawyers), it falls under the topic of 'asset pipelines,' which is relevant.
It's important to note that this is ...
0
votes
2answers
97 views
How to reduce/handle image loading times?
I'm working on a 2D game that has very high resolution images (so that things look good on Retina MacBooks and such), and am seeing a noticeable lag caused by image loading.
I notice the strongest ...
2
votes
1answer
81 views
Should my assets match my reference resolution?
I'm confused over supporting multiple resolutions in my 2D game.
I'm currently working with a reference resolution of 1280x720. That means that all elements are positioned in a 1280x720 coordinate ...
0
votes
1answer
77 views
Approach on how to split game assets into split archives
With a custom binary file format for archives that is structured similiar to Valve's VPK files I have a Game.index.gcf which holds information about all files and where exactly they are stored. I can ...
14
votes
5answers
866 views
Where can I find a free dictionary of words?
Hi
I'm writing a game where the player has to connect a group of letters to form words. Something like bookworm but it will be very different I hope.
The point of the question is that I need to ...
5
votes
3answers
371 views
Source control for storing everything of game project?
Is it usual to manage not only source code, but all assets, textures, art, documentation files, etc under git repository for version controlling? For example I wanna to get back old version of ...
1
vote
0answers
37 views
Batch mesh simplification
I need a script for simplifying meshes, to run on a server in headless (no GUI) mode. Are there open source (or at least gratis) tools out there I could use for this? Or, how would I script Blender to ...
7
votes
5answers
768 views
Is there a game oriented graphics or image editor?
I remember looking a few times over the years for an alternative to Photoshop for editing images. I've tried using Gimp too, and that's also not quite sufficient. There are some problems that have ...
2
votes
1answer
240 views
Where can I buy freely redistributable (creative commons) game assets?
I'd like to know about any 3D asset shops out there that specialize in game assets and, most importantly, license their assets under an open license like Creative Commons or similarly permissive.
We ...
-1
votes
1answer
354 views
free asset library for panda3d [closed]
my game with panda3d is slowly taking form. It's still a mere testcase but I'd like to improve its visual. Since the assets from my previous projects don't fit this game I've used placeholders for the ...
1
vote
2answers
151 views
Resource Files creation and quick parsing
I'm having to come up with the format of my Resource File and I'd like to ask about the ways they're made, for example, if I'm using the code:
ifstream fileReader;
fileReader.open("Test.fbx");
...
1
vote
0answers
103 views
What part of my engine should load images and fonts?
Right now, I have an AssetLoader interface, which has one implementation per platform. There can only be one instance of it, because it has some state (e.g. the path to the APK on Android).
It has ...
3
votes
2answers
189 views
music for an arcade game?
I'm thinking about music for my brick breaker game, but I don't know how to choose any.
If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
52
votes
13answers
20k views
Where can I find free music for my game? [closed]
I'm in need of some tunes for my game. Where can I procure some, preferably for free?
7
votes
3answers
402 views
Game Asset Storage: Archive vs Individual files
As I am in the process of creating a 3D c++ game and I was wondering what would be more beneficial when dealing with game assets with regards to storage. I have seen some games have a single asset ...
0
votes
0answers
48 views
OSG import to Unity3D
I started to reimplement an old (students) project with Unity 3D.
The problem I am currently facing is the import of the assets. Since the old project was a couple of years in the past the original ...
4
votes
2answers
184 views
How do you clean up textures that are too photo-realistic to match the rest of your game assets?
I was browsing for textures online and notice most of it are too photo-realistic and many of them is just photo of real thing.
I'm sure there some "cleanup" process for this type of texture using ...
4
votes
1answer
237 views
Game Asset Size Over Time
The size (in bytes) of games have been growing over time. There are probably many factors contributing to this: trailer/cut scene videos being bundled with the game, more and higher-quality audio, ...
2
votes
5answers
366 views
How to produce assets effectively on large Flash game projects?
I have been working on Flash games professionally for two years now and somehow, having our artists producing assets the right way is one of our biggest challenge.
More precisely, it is very hard to ...
4
votes
1answer
3k views
How to use particle editor for libgdx?
In the libgdx wiki, this particle editor is recommended. And this blog was helpful. But the problem is that I am not sure yet how to use it for my game. Let's say I want to have a fire-effect in my ...
1
vote
1answer
1k views
Workflow with Flash Pro CS6 and FlashDevelop: Using fla and swc to store assets
I am using this tutorial:
http://www.flashdevelop.org/wikidocs/index.php?title=AS3:FlexAndFlashCS3Workflow
In the past older versions of Flash Pro I was able to complete these steps:
right-click ...
0
votes
1answer
61 views
Where do you put assets on iOS 5.1 apps?
I'm starting with iOS 5.1 and I'm trying to figure out how to download/and load asset files to the iPad, such as sprites and sounds.
Previously I think I packed them into a .xib file for iOS 3, ...
19
votes
8answers
2k views
Where can I find fonts for my game?
Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
175
votes
25answers
63k views
Where can I find free sprites and images? [closed]
I need sprites and images, such as characters, landscapes and others. Where can I find them?
1
vote
4answers
289 views
To what extent it is legal to declare support of third party commercial products' assets?
Is it legal to say that MyGame supports other (specific) games' textures, sounds and models?
I'd like to get involved into an open source game project and implement support for Quake's weapon models ...
1
vote
0answers
149 views
Mesh deformation maya to unity
I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
1
vote
0answers
38 views
Where can I find good designers/animators for the graphics of a 2d game? [duplicate]
Possible Duplicate:
Where to hire 2D sprite artists?
I've got a little bit of experience in this field already, and I noticed that it's way better to look for animators than graphic ...
-2
votes
1answer
160 views
How to begin stylising a game
I'm currently in the late stages of development for a platform-esque iPhone game and am beginning to look into the graphics. Being a developer through-and-through, I have limited design skills and my ...
0
votes
1answer
904 views
Problem with AssetManager in libgdx
I started using the asset manager, so I could use a loading screen. Everything is working fine, but when the app enters a pause state, it unloads every asset and when it loads the screen all the ...
2
votes
1answer
192 views
Dynamically Discovering Game Content
I am trying to determine the best way to dynamically discover new levels in my Windows Phone game. This is necessary because I will be selling some levels separately to those included with the initial ...
1
vote
1answer
176 views
Is there a way to setup an Android game project with a large assets during development to allow for fast testing/iteration?
I'm working on an Android port of an iOS game at the moment. I am using the Android NDK only (android_native_app_glue) in Eclipse (CDT + ADT). I am using the Android emulator, API 15 (but we are ...
1
vote
1answer
634 views
Locomotion-system with irregular IK
Im having some trouble with locomtions (Unity3D asset) IK feet placement. I wouldn't call it "very bad", but it definitely isn't as smooth as the Locomotion System Examples.
The strangest behavior ...
2
votes
3answers
566 views
How to I create a resource manager?
Currently I'm using XNA's ContentManager to load my content. For the unfamiliar the ContentManager deserializes classes from disk and keeps a reference for future requests.
I'm currently facing a ...
5
votes
2answers
714 views
Where can I find free motion capture footage?
Are there any repositories of free motion capture footage? Or maybe just libraries of animations.
0
votes
1answer
371 views
Android Loading Screen: How do I use a stack to load elements?
I have some problems with figuring out what value I should put in the function:
int value_needed_to_figure_out = X;
ProgressBar.incrementProgressBy(value_needed_to_figure_out);
I've been ...
5
votes
2answers
693 views
Where can I find/download a decent, free voice synthesizer?
I've been looking all over the net, and I've found some voice synthesizers, but they either don't work, aren't free, or just have 5 or so voices to choose from... I need to get a synthesizer with ...
0
votes
1answer
440 views
Questions about dynamic loading and unloading of assets and game state
I've wondered about this for a while as I worked on my project, but couldn't quite come up with the best way to expose my problem. I'll start with some context.
Context
I have a game that is divided ...
1
vote
3answers
2k views
Content.Load() throws ContentLoadException when loading a texture in SL XNA
I've developed a while back in XNA but I'm a bit rusty. I've started working on SL XNA but have a problem I can't explain while trying to load content (model -fbx- or texture).
I place the image ...
18
votes
2answers
1k views
Are there any good tilesets for hex-based maps that are available for free use?
Does anyone know of any good tilesets for hex-based maps that are available for free use? The tiles from Battle for Wesnoth seem to be under a license that would allow others to use them in their ...
5
votes
2answers
612 views
Where should I go looking for low-polygon 3D assets?
The biggest problem for me as a game programmer (who isn't also an artist) is getting good quality 3D models. I have checked out some of the 3D model market places like The 3D Studio and Top 3D Models ...
1
vote
1answer
491 views
How to import the .fbx scene with multiple objects in XNA so that the objects retain their scene position?
I have a scene that contains mutiple objects. How can I import it in XNA and maintain each object position? Right now I export the scene in .fbx and load it in a model like this:
cube.model = ...
8
votes
3answers
466 views
What is the state of the art at shipping game graphics such as lots of small BMP files?
We have lots of small BMP files which I think would be easier to copy if we had them combined in a big TAR/ZIP/whatever.
What is the state of the art at shipping game graphics?
We are using C# and ...
0
votes
2answers
444 views
Load XNA Content Type from File
I'm writing my own level editor and recently got the exporter working so now I'm working on the importer. My save file structure looks essentially like this:
[ObjectType]
Property=Value
...
5
votes
1answer
540 views
Do you need resource manager for HTML5 games?
Usually, resource manager is needed for desktop/mobile games. But is it needed for HTML5 (browser) games?
Resource manager's main responsibility is to make sure there is no clone of a resource in ...
1
vote
2answers
242 views
Quarter turn sprite sheets?
I'm having trouble finding sprite sheets that have the characters turn in 8th movements, so that you can see back, front, left, right, and in between. What would be a good term to search for when ...
3
votes
2answers
186 views
Software/Hardware options for game music
I have some friends who want to make the music for a game I'm developing. We have no idea where to start. I've seen software like Reason (way too expensive at $450). I've also seen stuff like ...
8
votes
4answers
517 views
What continuous integration technology is used for games?
Which continuous integration technology & software would you recommend for use with games?
Also are there any build technology libraries or specific languages you would recommend to use when a ...


