Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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0
votes
2answers
94 views

Where do assets for Minecraft mods go?

I found this link: Where do I store (or how do I refer to) textures for custom blocks? Unfortunately, the answer did not explain where that assets folder actually is. As such, I can't figure out ...
2
votes
1answer
55 views

Set the name of an animation in collada to be used by AssImp

I am using the collada file format to contain my model and animation but when I use AssImp to load the file the name will be empty for the animation. Where is the name for animation set on the collada ...
26
votes
3answers
4k views

For custom game engines, what should I do if my core data is malformed or missing?

I'm writing a custom engine for a game. I started this game well before I understood why I should use middleware instead, and it's too far along to rewrite. The vast majority of my data comes from ...
1
vote
1answer
34 views

Game asset “objects” consisting of several meshes vs continuous mesh

When building game objects in a 3D modeler like Blender I'm finding it's easier to get greater detail and still have fewer vertices if I separate certain elements. For example, I need to make cuts ...
1
vote
1answer
92 views

Using .svg in unity(2D)

Creating resolution independent sprites is tough and memory consuming. How can .svg assets be used in unity for any kind of 2d game? What are alternatives to .svg that can be used in unity? Can ...
0
votes
1answer
36 views

MonoGame creates a copy of song files in XNBs location

I'm having a problem. I've been adding .wma files to the Content Pipeline app to be used as my game's background music. But today when I opened the solution/project/content/bin/music folder I spotted ...
4
votes
1answer
148 views

Need help with making a journal system

My game uses a system similar to Metroid Prime's logbook, in that it logs things the player encounters and discovers on their journey, categorizing it, etc. I want to write out all of the possible ...
0
votes
0answers
8 views

Aggregated assets from demo projects in UE4

Unreal engine allows you to download demo projects under the "Learn" tab of their launcher. How do I access the resources and assets used in these projects in an aggregate form? To put it simply, ...
1
vote
1answer
453 views

Mesh deformation maya to unity

I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
25
votes
7answers
11k views

Where can I find fonts for my game? [closed]

Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
0
votes
1answer
68 views

Orion Leap Motion`Hand' does not exist in the type `Leap.Leap' - Compile error for core assets

I was playing with the example scenes provided by the Core Assets pack. Everything was working perfectly in Unity 5.3.2f1 until I opened the PinchingSandbox scene and added two script components to ...
0
votes
1answer
48 views

Unity mesh collider detecting collision on object empty inside

I'm trying to get my first 3D game done with Unity. In this game the character will be flying through some rings. I made the ring asset with MagicaVoxel, exported it in .obj and reimported in Unity ...
0
votes
0answers
44 views

How to convert the unity standard assets first person controller to rigidbody?

I'm using the standard assets first person controller but I just realised I need the rigidbody controller instead. I don't want to switch them out though because I've made a whole bunch of ...
-2
votes
1answer
394 views

Stop rendering to lessen amount of resources used?

Recently I've been writing a bot for a game which renders using DirectX. When I run multiple instances of the game, it takes a toll on my computer's CPU/RAM usage. Can I stop DirectX from rendering to ...
0
votes
2answers
36 views

Maya Rigging - Shoulder joint attached to head?

I'm fairly new to modeling and rigging in Maya; so my question is: in the image below how can I unbind the rigs head from the shoulder pivot? I've searched online for why this occurs and I can only ...
8
votes
4answers
843 views

What continuous integration technology is used for games? [closed]

Which continuous integration technology & software would you recommend for use with games? Also are there any build technology libraries or specific languages you would recommend to use when a ...
1
vote
0answers
232 views

Standard Assets Cross platform joystick sensitivity

I am using the standard asset joystick that comes with Unity 5, the sensitivity changes depending on the device used, for example on an Samsung S3 it is more sensitive than on a Nexus 7 2013, how can ...
1
vote
0answers
105 views

One big asset file or many small asset files?

I'm working on a game and I'm wondering if it is better for performance and memory usage to have one large file containing all my assets (the assets are in a custom format) with a look up table at the ...
3
votes
1answer
150 views

“Industry Standard” JSON formats for game assets [closed]

This question is inspired by my venture into the Phaser game engine but seems to apply to any engine that uses JSON for its asset format. Phaser relies on PhysicsEditor to export and create the JSON ...
0
votes
2answers
32 views

How does copyright on sources work [closed]

If I want to create a game in which I use sources from another game that has copyright is illegal. But what if I use screenshots from a 3D game to make another 2D game (something like a ...
1
vote
2answers
9k views

Unity 5 missing Standard Assets

I have Unity 5 and when I make a new project, there are no assets that are usually there (Character Controller, Terrain, etc.). How do I fix that?
104
votes
13answers
134k views

Where can I find free music for my game? [closed]

I'm in need of some tunes for my game. Where can I procure some, preferably for free?
4
votes
1answer
124 views

Stored Textures in C++ Projects

I have executed the following command in order to store a texture (PNG) file in a C++ header file: xxd -i Texture.png Texture.h. How would I go about loading this texture into OpenGL? ...
0
votes
0answers
22 views

Projection type/camera angle in Alien Soldier

I am trying to build a 2D game similar to Alien Soldier from oldies (Sega Genesis). The problem I am having is with assets. What kind of projection/camera angle does the Alien Soldier use for it's ...
0
votes
1answer
159 views

where can I download unity assets without opening it in in unity. [closed]

I'm browsing through my mobile phone and I need to download unity assets but unity asset store demands that I open the assets in unity directly. How or which site can I download it on my mobile and ...
1
vote
0answers
44 views

Mirror problems after building game in unity

Hi I am facing a weird problem in unity when I build a particular scene. Here is the screenshot of how the mirror looks when I play the game from inside the unity editor: And here is how it looks ...
0
votes
1answer
44 views

Resources for making iPhone apps in C++? [closed]

I would like to start making games for the iPhone and I only know C++. I have picked up a book on Swift development, and through my research I have found it is possible to create iPhone games through ...
2
votes
1answer
328 views

Is it possible to load asset bundle dependencies manually in Unity 5.0?

Is it possible to tell Unity to not load asset bundle dependencies automatically so they can be loaded manually. If so, how can this be done?
-2
votes
1answer
51 views

Can I use city architecture of Just Cause 3 in my game commercially? [duplicate]

I want to copy only the city architecture or design or shape from "Just Cause 3". AND not the textures,models,etc from the game I have created that by myself.
-1
votes
2answers
128 views

Can I use an asset that looks identical to another persons product?

A question on intellectual property law for anyone that's made game assets before. I'm considering making a commercial game, in this game there will be some assets that look identical to real life ...
61
votes
9answers
13k views

How can you put all images from a game to 1 file?

I've just finished a basic RPG game written in C++ SFML, I've put a lot of effort into the game and I'd want to distribute it, however I've ran into a small issue. Problem is, I have well over 200 ...
4
votes
1answer
1k views

How to make prefabs independent?

I'm working on a Unity's Project and I want to modify a prefab, more precisely I want to change the texture of a prefab. The problem is that my modification is applied also to other prefabs. I read on ...
1
vote
1answer
66 views

Duplicate a Prefab as a separate asset in Unity 5.2 [duplicate]

I have a Asset which is a collectable object [Pickup] and I currently have eight in my scene, I'd like to duplicate this asset and use it to harm the player [Bad Pickup]. I decided to duplicate the ...
4
votes
2answers
442 views

music for an arcade game?

I'm thinking about music for my brick breaker game, but I don't know how to choose any. If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
1
vote
2answers
4k views

Textures quality issues with Libgdx

I have drawn several vector objets and characters ( in Adobe Illustrator ) for my game on Android. They are all scalable at any size without any quality losses ( of course it's vector ^^ ). I have ...
1
vote
0answers
350 views

Using unity app how to read the asset in android SDCard?

I am trying to read one file from my android sd card from my unity application, but its not reading. using the asset bundle i have exported my file and kept in my android device sd card and i am ...
6
votes
3answers
2k views

Where can I find/download a decent, free voice synthesizer? [closed]

I've been looking all over the net, and I've found some voice synthesizers, but they either don't work, aren't free, or just have 5 or so voices to choose from... I need to get a synthesizer with ...
1
vote
2answers
135 views

How to find resources location regardless of working directory?

I am working on a resources loader for my personal C++/OpenGL ES engine. My resources are in a resources folder separated trough different sub-folders (shaders, textures, etc). I am currently giving ...
2
votes
2answers
1k views

Unity 5 Standard Assets for Linux / Ubuntu

Unity recently has released Unity3D Editor for Linux machines. But in its website there is no support for Linux / Ubuntu. As of Unity 5 standard game assets have been removed from the editor itself ...
13
votes
3answers
2k views

Where am I obligated to put credits?

First of all this is not a discussion for the best place to put credits, but rather where it's allowed. So for instance is it fine if I just include a credits.txt file in the install directory, or ...
3
votes
1answer
128 views

How can I compress resources into a single file in Java?

Today I've finished my game, but there's a problem. There're more than 500+ images in my resources folder and I want to compress them into a single file, like other games do (for example put ...
20
votes
8answers
4k views

Cross-Platform Audio API Suggestions

I'm currently looking into adding sound to my game. I have seen OpenAL and SDL, but I would like to know what else is out there. Can you recommend any good cross-platform Audio APIs for game ...
-1
votes
1answer
40 views

What is the recommended way to store compressed textures in files?

Uncompressed textures can be stored in lossy formats such as jpeg and it saves a lot of hard drive space. However for obvious reasons you cannot do the same on compressed textures. So what is the ...
2
votes
1answer
2k views

Unpacking UE4 .pak's?

Is there any way to properly unpack/repack resources of UDK-based games (.pak files)? . From what I've tried already, gildor.org's viewer seems to skip/ignore these .pak's (also, UDK, which is UE3 ...
26
votes
9answers
5k views

Can I include a public domain book in my game?

Just for fun, I want to include a bookshelf in my game with a real book (or few) that you can actually read. Would I run into any legal trouble if I included an out of print book in the public ...
2
votes
1answer
471 views

What are the steps for creating level in Libgdx with Box2d? [closed]

I have been trying to learn game programming for a week, although I have a good knowledge of programming. I don't understand some steps of game design. I'm recently working to clone the iSlash ...
0
votes
2answers
105 views

Resource management questions

Say I have this Cache<typename Resource> class template, which is a resource cache that contains an std::map<std::string, Resource>, mapping strings to resources. I can many different ...
61
votes
7answers
28k views

Good resources for learning modern OpenGL (3.0 or later)? [closed]

I stumble upon the search of a good resource to start with OpenGL (3.0 or later) . Well, I found a lot of books but none of them can be considered a good resource! Here two examples: OpenGL ...
0
votes
0answers
94 views

How can a text asset be added to an asset bundle using C#?

As far as I can tell assets can only be assigned an asset bundle through the editor. Is there anyway to assign an asset an particular asset bundle in C#? Specifically a text assets? I'm trying to ...
0
votes
0answers
69 views

Cell Loading System / Efficient Instantiation

|Summary| So essentially I am looking to create a system where the world is split up into cells. By cells I mean a square in the world that as the player approaches or retreats it decides if the ...