Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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1
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4answers
535 views

Is semantic games a good idea?

I wish to address the low re-usability of game technology (at least provide a theoretical solution). I'm considering an approach using a semantic game format, effectively decoupling the story and ...
18
votes
5answers
10k views

As an indie game developer, how can I have (quality) music/sound done? [closed]

Besides the story itself, a game needs code, graphics and music/sound effect. I can program and I knew a few graphics designers in the web app era. However, I don't know whether to find music and ...
3
votes
1answer
857 views

How to create complex Physics scenes with the Havok Content Tools

For example, Havok Content Tools allows you to define physic bodies, properties, connections, etc in Maya, 3d Studio Max, etc. For creating full scenes/levels is this really the correct approach or ...
21
votes
2answers
1k views

Who kept a blog for a year with a new game idea every day, and where is it?

There's this indie game developer who tried to come up with a new original idea for a game every day for a year - and he put all his thoughts on his website. +200 ideas so far, if I remember correctly....
16
votes
5answers
2k views

Where can I find a free dictionary of words? [closed]

Hi I'm writing a game where the player has to connect a group of letters to form words. Something like bookworm but it will be very different I hope. The point of the question is that I need to ...
7
votes
3answers
2k views

Programatically loading fonts, textures, and media in XNA

So far, in my rhythm game, I've been using XNA's Content Pipeline for loading static resources in my app (videos, sound effects, etc). However, down the road I'd want to allow users to create their ...
11
votes
5answers
1k views

Style/technique to focus on for creating visual art assets efficiently

I'm mostly a programmer, but I'd like to be able to do competent work on other parts of games I make when working on solo projects. What I'm specifically asking here is what sort of techniques or ...
20
votes
8answers
4k views

Cross-Platform Audio API Suggestions

I'm currently looking into adding sound to my game. I have seen OpenAL and SDL, but I would like to know what else is out there. Can you recommend any good cross-platform Audio APIs for game ...
19
votes
6answers
846 views

Tweaking and Settings - Runtime variable modification and persistence

Most companies have an editor, or a variable control system for tweaking stuff in games, but are there any middleware solutions to this problem? I've written two such systems in the past myself, and ...
6
votes
2answers
743 views

How do I load chunks of data from an assest manager during a loading screen?

I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
1
vote
1answer
874 views

Where can I find free to use assets for rapid prototyping? [duplicate]

Possible Duplicate Where can I find free sprites and images? Where can I find some nice resources to build decent looking prototypes to entice potential teammates? Thank you.
248
votes
57answers
53k views

Game development Blogs [closed]

What are good game development/design blogs to follow? Please one blog per answer (make sure to provide a link) and give a brief summary as to the content of the blog posts. If you can, pick a ...
8
votes
2answers
3k views

How to create an endless scrolling background?

I need to add a scrolling background to a my game, the image is 512x512px. It's for a car game with two way traffic and I want to be able to cross over to the opposite side and drive against the ...
18
votes
4answers
8k views

Resource Managers - Are they any good?

I've seen many a time in source code, things like this [well, this is more of a pseudo C++ idea of mine] typedef shared_ptr<Resource> ResourcePtr;// for ease ResourcePtr sound1 = ...
39
votes
6answers
17k views

Multi-threaded game (engine) design resources?

What are the best resources on multi-threaded game or game engine design and development? As this is obviously where computers are headed, I intend to study this topic and I'd like to know what ...
1
vote
1answer
280 views

On 3d ripper DX and other 3d asset tools that can help boost 3d artists learning

Aside from 3d ripper DX does anyone know any other 3d asset tools to help 3d artist in learning modelling and/or animations.
20
votes
4answers
6k views

How to design an AssetManager?

What is the best approach to designing an AssestManager that will hold references to graphics, sounds, etc. of a game? Should these assets be stored in a key/value Map pair? I.e. I ask for "...
26
votes
7answers
12k views

Where can I find fonts for my game? [closed]

Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
9
votes
5answers
2k views

Why use asset manifest files?

Sometimes you'll see people recommend that rather than using graphics/sound files/etc. like this... // Game code Image myImage = new Image("path/to/image.png"); ... you should use a manifest file ...
19
votes
8answers
5k views

What all should be happening during the “Loading” screen?

Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...
13
votes
4answers
4k views

What happened to COLLADA?

A few years back it was looking like COLLADA was going to be quite a big thing, maybe at last a fairly standardized format for getting 3D assets from a DCC package into the tools pipeline of a game. ...
3
votes
3answers
500 views

What's the best place to showcase my pixel art?

I recently started learning spriting/pixel art to help propel my game development endeavors and I've gotten to the point where I'd like to start sharing it for comments, critiques and other feedback. ...
8
votes
4answers
862 views

What continuous integration technology is used for games? [closed]

Which continuous integration technology & software would you recommend for use with games? Also are there any build technology libraries or specific languages you would recommend to use when a ...
27
votes
3answers
3k views

Assets Management, database or versioning system?

While developing the assets for the game, (meshes, textures, sounds, videos) ho do you manage them? Keeping them together with the source code inside the versioning system? (perforce, git, etc…) Or ...
10
votes
2answers
2k views

Graphic Engine/Programming/Etc resources? [closed]

Posting this question here rather than SO because of it's relevance with game development. My dilemma is this: It is currently my summer vacation after my first semester of CompSci and I have learned ...
5
votes
3answers
2k views

Where should I go looking for low-polygon 3D assets? [closed]

The biggest problem for me as a game programmer (who isn't also an artist) is getting good quality 3D models. I have checked out some of the 3D model market places like The 3D Studio and Top 3D Models ...
5
votes
4answers
2k views

How to become a Game Artist?

If I understand correctly, there are two major kinds of artists involved in game development - 2D and 3D. I think I somewhat understand, that if I want to go 3D, I should learn some 3D modeling ...
15
votes
5answers
3k views

Where can I find fonts which I can distribute with an open source game?

I want to be able to release my game as open source, and I need to be able to distribute font files with my game. Where can I find fonts which I can use in this way, and what font licenses should I be ...
90
votes
7answers
18k views

Free ebooks about game development [closed]

Are there good free ebooks on game development? I don't care if they are theoretical or technology specific, I want to start reading one free book that worth it.
7
votes
3answers
575 views

What's the right way to re-use open source game assets?

This is a hypothetical question, but one I always wanted to know about. Suppose I wanted to create a game in the same fantasy style as Battle for Wesnoth. Having no arts skills myself, I could write ...
30
votes
32answers
14k views

Tools for creating assets? [closed]

There are similar questions about finding existing resources that are free for use (free sprites/images, music, sound), but I'm interested in creating the resources myself. What tools do you use for ...
282
votes
20answers
279k views

Where can I find free sprites and images? [closed]

I need sprites and images, such as characters, landscapes and others. Where can I find them?
104
votes
13answers
142k views

Where can I find free music for my game? [closed]

I'm in need of some tunes for my game. Where can I procure some, preferably for free?